Technical Challenges are preventing Team Ninja from considering a Switch port of Dead or Alive 6, but they're targeting Stable 60 FPS on All Platforms.
Them jiggle physics too advanced for Switch to handle 😅
Sucka, they took the " jiggle mechanic " as you call it out of DOA6 : you shyte
Yep, and now they're "targeting" 60fps? Stable 60fps is mandatory for a fighter like this and any slowdown would ruin the experience.
Nintendo fanboys: lazy developers, confirmed!
They need 4k worth of pixels to display the jiggly bits accurately
Ya, I really wouldn't wanna program this game for a toaster either. Those are some serious technical challenges.
well, give us DOA 5 Then :)
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.