Game Director Scott Phillips and Narrative Director Mel MacCoubrey discuss the biggest transformation Assassin's Creed has ever seen.
This is what I want in the future. Mix of action, stealth, and RPG. Well, not everything, but, you know, a lot of...
AC Odyssey looked sick
Nothing about this even feels like an assassins game.
After Origins, I'm not excited.
Origins was really good, but thing is...I get tired of AC games fast. I don't feel like playing another Assassin;s Creed game anytime soon.I will probably get Odyssey eventually but definitely not on release day, not with all the other games coming out later this year.
Great article, I enjoyed it. I think the game looks great, there’s mythological aspects like I saw the Minotaur and Medusa. You’re finally using relics as weapons, I forgot what the spear did. It was the one that killed Jesus later on. It could get weird quick but that’s cool from a narrative standpoint. I didn’t know they went completely choice based narrative though. If you want to be a jerk and kill civilians there won’t be text warnings but the world will reflect that. The discovery thing is cool, I agree. One in Greece would be sick.
I love the new direction of Assassins Creed. Thought Origins was by far the best yet, and it clearly learned a ton from the Witcher 3, and sent some glances toward Horizon.
What made Origins better than the others?
The Witcher 3 style combat, best looking visuals, no mini map, more organic experience. It was an RPG, and this new one doubles down on more RPG stuff!
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.