You always know what the next Xbox and PlayStation will bring to the table- they'll be the same as the consoles we have now, just more powerful and prettier games.
I agree, not every game needs to be 60FPS. Should be up to the developer how to utilize the power.
Every game doesn't need to be 60 FPS, but every game should be. Every game has something to benefit from having higher frame rates.
Should be up to the developer.
I'd say every console needs to be 4k / 60 fps capable. If the game dev chooses not to for some reason that is their decision. But the console tech should not be the bottleneck.
I do agree that every type of game benefits from 60fps, but I still think each developer should decide how to use the hardware's resources. Personally, I think that mandating 60fps for every game on the base consoles just holds everything back. I would prefer the base consoles target 30fps, so that we get more improvement in the core visuals and gameplay experience on all platforms. Leave 60fps to the PC and upgraded consoles (PS5 Pro, for example).
The other thing I want to mention is that with HDMI 2.1 equipped displays on the horizon (and even a few Samsung QLED TVs available now) next gen consoles should be able to support variable refresh rates (as the XB1X does now). This means that even fluctuating framerates can feel very smooth. In my experience with Gsync monitors I can honestly say that a variable framerate between, let's say, 40 and 55fps actually feels quite good. Not quite "60fps-smooth" but pretty close (and much much better than 30fps). And it's a lot easier for the hardware to achieve than a solid 60fps. So if the base consoles feature variable refresh rates and can hit between 35 and 55fps that's plenty good enough. It also means that the "Pro" consoles should be able to hit framerates that average above 60fps (say, between 55 and 75fps) and high end PCs can offer even higher framerates. This seems like the right approach, which should give everyone a great experience.
We all want 4k 60fps,the question I think should be asked is how quickly said technology can trickle down to console prices. The 1080ti of this gen is the only gpu cable enough and even then it can't always manage it. We'd have to see what next gen GPUs are like and where they stand. I think we'll see 1440p or around that figure, especially if 60fps is the standard frame rate.
every game needs to be 60fps, it's time.
it will be 2020 by the time the ps5 releases probably and then the xbox, let's get this frame rate drama out of the way.
No they don't. God of War 3 on PS3 ran at about 40fps and it worked beautifully. I don't understand why everyone is so stuck on "locked 60 or NOTHING!". This Digital Foundry age we live in has convinced people that every game must adhere to these same standards, and that's bs. Even developers are warped. Some devs who strive for and fail to hit 60 end up locking their game at 30. They lock it at 30 when it could sit at 35-45 consistently. The 30 and 60 numbers aren't the holy grail, more devs and more people should accept unlocked framerates or framerates that sit from 35-50. I understand the criticism of Bethesda games, 25fps is not cool, but as long as the overall experience is good and it fits the game people need to be more open.
Uncapped framerates feel horrible on standard 60Hz or 120Hz displays. Framerate consistency is key. I knew I hated fluctuating framerates long before there were sites like Digital Foundry. When a framerate fluctuates on a standard (non-variable refresh rate display) the result is constant irregular stutter. It looks like crap and feels like crap. That's why developers do their best to make sure their games can either maintain a solid 30fps or a solid 60fps.
I feel like 30fps will still have a place. It really does feel more cinematic. Movies are 24fps after all. It should always be an option going forward. 30fps with higher quality visuals or 60fps with bit less quality visuals.
Lots of people in denial to think 30fps is better than 60 or there's barely any difference, but when the first console to reach 60fps consistently emerges, that's all that is going to be talked about for a good while. When you never gamed on PC, then you're conditioned to accept sub-par performance, it's the typical mentality.
Games no matter the type will always play better at 60fps. It’s a much smoother experience and the controls are much more responsive. 60fps needs to become the norm next generation.
Can be, but it's still the developer's decision.
Id rather have 1080p 60 then 4K 30 anyday. I feel every game should have that option.
Funny how you say that when most games give you this option on the pc, so I guess all those developers see the benefit of it. Now tell us again why this isn't the case most of the time on consoles?
It should also be dynamic environments with more realistic AI. More unique missions and side quests and deeper stories. 60fps is nice, but it doesn’t make or break a game. Drakengard 3 was a game with a generally poor framerate.. but my god the story was compelling.
I think people are too focused on specific numbers. Some believe that if it's not a locked 60 then it's subpar. Or, if it isn't native 2160p (4K) that it's inadequate. Developers should do what is best for the game. Whether it's 2160p checkerboard or 40-50fps, they need to focus on creating the best art they can regardless of numbers. I believe that developers are stuck in archaic gameplay tropes and methods. There isn't enough innovation in games whether it's how they are structured, combat, level design, ect. I feel as though we are basically getting the same type of games we were the last two gens but just prettier. I'd like to see devs use that power to create more compelling experiences. Whether it's the way characters or the world interact with you or a fundamental advancement in how combat is designed. Perhaps a deep learning AI could be implemented into NPCs or the world? VR is a good step, but i'd like to see non VR devs take make some strides as well.
I agree with nyxus, bearded and Tyler. Detail and frame rate are nice but overblown. The closer we got to pc level graphics on console, with developers coming from there, we ended up with the constant pursuit of the perfect image. With the downside of patches,dlc and buggy games. But the real problem was when gamers started nitpicking 60fps dropping to 59fps or something like that. Or attacking a smooth 30fps as if it's unplayable. Or, that 1080p is not good enough and needs to be 4K with HDR and super sampling and blah blah blah to be fun. Their need for detail and high resolution is getting in the way of games that feel more alive. I hope games on the next consoles push for more "LIFE." Games like Horizon ZD, Motorstorm and Driveclub were memorable because they were lively with physics and simulation models.I want dynamic time of day, weather effects, damage/destructible objects and smart/random A.I. I don't care if it's at 30fps. A lively game is better than a pretty and sterile empty game. And if they can get some of those next Gen games running in vr, that would be even greater as an optional way to play.
Well if you can convince me Assassins Creed on your PS4 is a better experience at 30fps than it on a pc at 60fps i'll eat my hat. This isn't about pc elitism, this is ALL about the limitations of the console hardware and they know people like you would rather have fancy graphics than smoother gameplay and that is the choice you've made because you can have both on the pc. Driveclub would be even better if Sony allowed it on the pc. You cannot convince anyone it wouldn't be a better experience on your PS4 if the option was available on the pc. The only reason why you argue about it's fine on the PS4 is because that is the only option available. GT Sport plays very well and it's 60fps, Driveclub would be even better too if the hardware allowed it. Even Naughty Dog knows this when they talked about The Last of Us Remastered. Problem is the hardware will not allow them to have 60fps with The Last of Us 2 because they are pushing graphics even more. If it was on the pc you'd have that option, this is why you can make an argument you don't care, there is no other option.
Muddy waters. ...ummm no. 60fps is already possible on ps4 right now in every game. But not every developer cares about 60fps. And I don't care about 60fps in every game like you do. I'm aware it's smoother than 30fps. I've been playing games longer than you to know that. But I don't discredit 30fps as not playable like some people. If the developer decides that their game can only run at 30fps with everything else turned up, I can live with it. And, the only reason high fidelity can work and have high frame rates on pc is because you have to spend the money for a good card to have it. Not every pc runs the top games at 60fps. But some of you have your priorities twisted on what's important in gaming. Guess you missed out on Drive Club, GOW, Uncharted, Horizon ZD,etc since you love 60fps so much. Guess you'll be missing out on some of the top AAA games next Gen when they'll be 30fps as well.
60fps can definitely make/break a game, depending on the genre (such as fighting or racing). That said, I agree that we need deeper stories, better (and more advanced) AI, dynamic envirnoments, etc...
I don't see how 60fps can break a genre when it greatly improves movement fluidity, frame pacing, and input latency. I look at real life and I don't see it break before my eyes unless you have some rare motion sickness syndrome.
@Kryptix: Uh, I didn't say "break the game". 'Make or break' is a saying. I meant it can be a game changer. It is OBVIOUSLY an improvement. The one you should have quoted was the one who implied that 60fps didn't really make for a substantial difference, which would be BeardedDrachen.
Everyone keeps saying "deeper stories"...go read a book for crying out loud. Also 30fps sucks big time in any game. Sorry but I have eyes and senses. Someone downplaying 60fps vs 30 has no clue.
@ SierraGuy: You can get deep stories from several mediums. No need for the superiority complex. Also, 30fps doesn't "suck in any game", but 60 is obviously better (though I don't know who you're talking to, as no one argued otherwise).
@kryptux, Ask the fighting game community feels about that, they really want that 60fps minimum for completive play.
"It should also be dynamic environments with more realistic AI. More unique missions and side quests and deeper stories." And where have you seen any attempt of that - from one side of this subject? "They've" really only been concerned with online community, MP, shooters.
Why do you have to turn everything into a Sony vs. Microsoft argument? The OP you're commenting towards said nothing of platform in their post.
Why are all of your comments the exact same thing? I mean: The Exact. Same. Thing.
If I had the universal option to run every console game at 60 frames or higher, I wouldn't care what else they do with them. PS4 Pro and Xbox One X finally started moving in that direction, and for next generation, games should have settings at least somewhat in line with what we can do on PC, which is adjust them to our liking rather than just selecting performance or graphics modes. If you prefer better LOD, you can do that, acknowledging that other settings will be affected. If you want better frames rates and response times at the expense of detail, we should be able to do that. Ambient Occlusion, PBR, Draw Distance, etc. Some games do it now. This should be a standard thing moving forward.
Not ONLY, obviously, but it should be the priority. It's just a better gaming experience. It's smoother, and there's less input lag.
4K 60 fps is great but I would prefer they focus on more realistic texrures, dynamic light, bigger worlds, and better physics.
60fps SHOULD be the most important thing tho. Performance matters and has ALWAYS mattered. Especially when it comes to response time between your controller and the action in the game. It can be make or break for plenty of games. I would take a resolution hit any day if I can have 60fps.
No it shouldn't. Every game is unique and developers should do what's best for each respective game within the confines of the given technical restrictions. Devs only have so much sauce to work with, not every game is designed for a super-computer. If every game could be locked 60 at 2160p then great, but it's not reality, and not every game needs to be. People cried when Insomniac went from 60 to 30 in the R&C remake, but it worked out swimmingly. R&C was absolute eye candy and the framerate was actually very smooth at 30fps. Idk if it was a fantastic implementation of motion blur or that the framerate was unlocked and frequently sat in the 35 range? Either way the experience was not dramatically hurt by switching to 30fps.
Games are not hurt when it's at 30fps. But it's MUCH BETTER when running at 60fps. I don't care about resolution as much as I do performance therefore I have no interest in 4K. In fact, the less focus on 4K and more on 60fps the better. Resolution and graphics do not have a direct effect on gameplay. Performance does. And while the R&C remake was great, the drop from 60fps to 30fps is definitely felt. Hell some games have such a huge focus on graphics and resolution they don't even run smooth at 30fps, and that's including on Pro (Deus Ex Mankind Divided comes to mind here.) While I am used to playing games at 30fps, it is much better playing games at 60fps. I prefer 1080p/60fps with supersampling. The more of this the better.
Why not give an option like the xbox 1 x and ps4 pro? They give 4k options with 30 fps or priority 60 fps but lower rez. That way everyone is happy.
Depends on what type of game. Locked 30fps isn’t bad for some games and others need 60fps.
We’ll see how it goes. I’m still not nearly as concerned about it. In God of War, I ended using exclusively the favor resolution mode, because 30 FPS for a game like that was perfectly acceptable. If Sony’s studios can maintain high quality visuals like that and still offer 60 FPS, that’s great. I’d rather they didn’t sacrifice visuals for framerates.
60fps game mode should be standard for Next gen at 2K or even 1080p for people like myself that prefer smoother gameplay over [email protected]
Should give us the options. If 4K 60FPS is not possible for a certain game. Then the option of 4K or the higher resolution possible 30fps or 1080p 60FPS.
Next gen will take advantage of TVs and monitors with VRR, basically gsync/freesync. Sh*t, xbox can already handle freesync, it's just the console's cpu is too weak to take advantage. Games will be smooth nextgen. But what's more important is groundbreaking interaction with environments, bigger, richer worlds, advanced AI. That's the stuff that will truly be worth an upgrade. Bloody storage could be the sticking point next gen. You want detail streaming in seamlessly like in the beyond good and evil 2 demo. Fly in from space and see all the detail emerge realistically, no pop in, no loading etc. That's the stuff that breaks immersion. Imagine in Halo 6 or whatever, you have an amazing version of that space battle level from Halo Reach, only it's not a separate level, you just break through a planet's atmosphere, land, get out, and er, finish the fight! Awesome.
"Xbox can already handle freesync, it's just the console's cpu is too weak to take advantage." It's actually the weak CPU that gives Freesync its' benefit, smoothing out animations during times of unstable FPS. If the CPU were stronger it would have a stable framerate and Freesync would be pointless.
What does it matter everyone streams and plays fortnight anyways Xbox has good games has PlayStation and pc I have more broken games and buggy on steam than on my Xbox some which are so awful when they first came out taken them years to get them anywhere good enough to play and still full of glitches and bugs waste of a grand
More living world Better AI Better textures Better graphics Better activities 60 FPS should be must but I still think developers may choose 30. Xbox X can do mostly 60 so if Ps5 is gonna be 10-12TF that should for sure mean 60fps and same goes for next Xbox
Not if they improve AI, improve textures and improve graphics too much. Then it will be 30 fps again. Newsflash: You don't have infinite wiggle room in a $400 box
true that's why i said developers will choose how to utilize
And it won't be. Cause frame rate doesn't sell games. Graphics do. It will never be the target on consoles unless its a MP game.
60 fps looks better graphically than 30.
It makes animations smoother. It doesn't make graphics better. Graphics are actually worse than it would be at 30 fps.
i get why some games need to be 60, but other games it's not an issue. i have no problem switching between 30 and 60 fps games. 30 doesn't feel unresponsive to me
I dont get why people get hung up on fps and resolution. Yea its a good metric if you are gonna compare one console to another. But to compare a game to another its just bull crap. What about AI, Shaders, lighting, particle effects, Narrative, Story, Physics, etc. There are sooooo much more stuff you could do than to just get a game running in 4k at 60fps. But people are retards and 60fps/4k is a seller. No mather that the game would looks twice as nice with 2k and higher graphical fidelity.
Developer talks about the next xbox and ps5, thumbnail just shows ps5.
i would like to see more attention brought to FOV as well. Part of the reason i stay away from console versions of games apart from FPS is the horrible lack of FOV in most games. I can handle 30fps just fine... but 65~70 FOV is a big no for me and makes my head hurt.
The consoles should have enough power to push every game at 60fps. If a dev chooses not to support 60fps, that's fine, it's their choice. But the power to do so should be there. Games just play better and feel better in 60fps. It's time for the hardware to target 60fps as standard. Now that we're at 1080p and above, the blurry image quality issue is gone. The other big issue has always been low framerates or unstable framerates. That issue needs to go away. The consoles need to stop putting all the focus on GPUs, and start providing competent CPUs for longevity.
Stupid article from Gamingbolt
Fast paced games and FPS should likely be 60+ frames but SP focused stories dont necessarily need that treatment. Yes, it would be nice but if it doesn't really effect the gameplay it really isnt necessary.
Uncharted 4 feels 10times better at 60fps so no every 1st and 3rd person game
In PVP yes, in SP not really.
After we finally acheive the performance target of 4K 60fps standard for open world titles, THEN we'll start to see more powerful CPU's being developed and utilized for physics, AI and game play mechanics only once dreamed of...on consoles.
Yes, i hope next gen consoles have a 60fps standard for games
"...they'll be the same as the consoles we have now, just more powerful and prettier games." God, I hope not. I want good advances in physics and A.I., not just prettier games with higher polygon counts. Games need to get smarter so new types of interactivity can be realized.
Agreed "Shouldn't Only Be 60fps". 60 should be standard whether the game needs it or not. The biggest priority is the CPU, the consoles have been using 3rd tier for too many generations. Anything less than 3.5 ghz clock speed, don't care if it has 128 cores, would be a failure.
Not everyone cares so how bout having it as an option for either. Ahh....wishful thinking for consoles.
Personally I think devs should just give us the choice like they've been doing with a few of the games on the mid gen consoles. Lower res/graphic fidelity in favor of 60fps (or unlocked) or locked 30fps with higher res/graphic fidelity. Do this with every game and we'll be happy.
60fps is better, period. It would be fantastic to see 4k/60 and a worthy generational leap and anyone that says otherwise are lying to themselves. The problem? Console price points, the “equivalent” hardware of today with this target (especially with open world games), and the whole Generational leap thing. That said, if Devs all target 60fps then we could still see plenty of 4k/60 games with above modern Ultra PC settings because a lot of more linear games can actually run at 4k/100+ on high end PCs of today, which are probably the best baseline for consoles of tomorrow. They could simply lower resolution to 1440-1800 and manage 60 on the others with extra power to spare for the leaps we want. Not a perfect system but it would benefit every gamer (60 FPS) while giving 1080p tv owners a nice boost and 4k owners anywhere from a Pro-X like res boost based on dev’s target. That would be a fair trade for me as a 4k tv owner. I’d still probably be experiencing mostly 4k/60 but 1440-1800p/60 now and again wouldn’t be so bad. Especially since that includes beyond Ultra visuals for a console-like pricepoint within the next 2-3 years. 4k/60 and the Leap could be easier to reach by then too though so 4k/60 could simply be attainable with better visuals and others just fine once they actually release. Then the next gen would be a straight up 4k/60fps standard and every bit of juice would be entirely Leap-based to blow us away even more. So between 1-2 Gens 60 better be standard one way or another as if they go either Res over FPS “now” then next gen would build on both to the point it should no longer even be a consideration.
Just basic 2 options we need on next consoles. 60FPS performance mode 30FPS Quality Mode.
Should be up to the gamer not the devs. Give the option of 30 or 60fps..