Eidos Montréal boss David Anfossi revealed that Shadow of the Tomb Raider has been playable for a year. He then said creating new IPs is hard and risky, which is why Eidos Montréal sticks to established IPs.
As long as they are set apart from previous entries
It's certainly an interesting way to work through it and does seem to work, making sure the story and narrative is as they want it before worrying about the rest at all. Makes sense for a story driven game too. Utter tosh about the new IP thing though. Great new IP's are being released all the time. Sure, it will be harder, harder but Eidos Montreal have never actually made a new IP so it's hard to really imagine them having any knowledge about it.
True. SquareEnix probably forbade them to create new IP, but of course he can't say that
Yeah, it does make a lot of sense because it's the same way movies are made too. The sets should obviously reflect the narrative and work to pull you into the story.
As long as there changes. I'm set
I'm not seeing much hype for this game. I actually thought Rise was a bit dry. The setting wasn't varied at all, Lara had a flat personality, the story moments were cliche, no bosses, and average writing. The environment was absolutely beautiful, but character models were mediocre especially in cut scenes. The game featured an ample amount of content, but it just wasn't that engaging. I actually enjoyed the previous game more.
I found the first one boring and repetitive I even ignored the second one and didn't play it before 4 months ago and sparingly it was enjoyable and more fun to play, it's the only reason I'm looking for the next one I'm hoping for more improvements for the series.
I actually liked the first reboot better too. But I still enjoyed Rise of the Tomb Raider.
Course they are hard to do...that’s why you slapped Tomb Raider on the first game when it obviously could have been a new IP
I believe it actually may have been better suited as its own game. It seems like they tried to fit Tomb Raider into this ultra serious wilderness survival adventure. I think it could've grown into something even more impressive if they weren't forced to tailor it towards the classic IP.
Call it "The Island" or "The Adventures of Laura Chambers: Yamatai's Curse" and it could have been a brand new IP without the restrictions of the Tomb Raider franchise. I agree with the survival bit aswell but the thing is why the hell did this game feature health regen? Think about it, a survival like game and they ditch the Medikits from Tomb Raider which actually would have been a great fit for the reboot. Seems silly to me, another "I want it to be like Uncharted" feel the game had.
Kinda like god of war
Oh no if its a Sony game its their developers pushing their games according to fox.
don't be silly If it were left to gamers our favorite medium would never evolve. we want devs making the same thing over and over again forever A classic tomb raider in today's landscape wouldn't work as you've seen.
There's a difference between refreshing a series and changing something into a brand new IP The new God of War is something which is a great change while still retaining the franchises roots Tomb Raider, while good games in terms of quality are really shit "Tomb Raider" games in name.
@-Foxtrot That's truly absurd. The new Tomb Raider games have the same elements as the old games--platforming, combat, puzzle solving, exploration--the only difference is there's more combat and somewhat less puzzle solving. You're trying to claim THAT makes it a brand new IP?That's seriously crazy. God of War represents a bigger departure from the previous games, but you don't seem to have a problem with it. I don't think the changes in either franchise are a problem. In both cases, it resulted in superior games that better suit modern sensibilities.
@starchild The only things that really has changed in the God of War is the camera and story driven narrative. That’s about it. Other than that it’s a god of war game. The new tomb raider is barely recognizable as a tomb raider game. Not saying that’s a bad thing but it’s not like the originals at all. Where as god of war is.
Classic Tomb Raider wouldn't work?????? I've never heard such a silly comment. WHY?????????? People today are too stupid to figure out puzzles??? Or they don't want a lengthy meaningful single player experience?????
@ Starchild True but fox doesn't have a clue what TR is about in the 1st place but it is funny seeing his lame and weak excuses for his double standards.
Lol says the guy who over and over clings to peoples posts like this one because he thinks that the reboot is exactly the same as the original games Clearly you have no idea about TR because it's obvious you never played or liked them back then....just another "fan" who only likes them now for what they've turned into, not for what they were. Then I see above in your other comment you are making into a fanboy things...good grief, says it all really when it comes down to that, comes off kind of desperate.
"because he thinks that the reboot is exactly the same as the original games" Is that what you took from all our discussions about TR? How dense can you be?! I never said that. What I keep saying to you is that the reboots retain ALL the core elements that the original TR set as standard for action adventure games. Is that so hard to understand? Changes were made to the gameplay mechanics and controls because they had to but you're still doing the same things you did in previous TR games because all the core elements are there you know like platforming something that new GoW does not have.... roots! What a joke. Desperate about what? I'm here laughing at your weak excuses for your obvious double standards. For you to say that PS4 GoW is closer to previous GoW games than TR reboot is to previous TR games is absolutely hilarious. It's like you want everyone to see how blind you are.
No guys no glory.
Thank you maybe now we can thank sony for taking so many chances on new IP's. Haters think it's so easy to invest 50-100 million on a game where you have to start from scratch and than needs a lot of marketing They could have forced their studios to keep making sequels but it seems they provide creative and development freedom. Cory barlog worked got square Enix and we never heard of him and now he comes back to make one of the better games
Thanks, Sony! /s When do we get to thank Eidos Montreal and talk about Tomb Raider?
Commentator When they release the game I guess? This is the 3rd entry so we can be sure of one thing it's gonna be more of the same with improvements(and that's great for the developers because they have a strong base platform to build their games on)
I've already shown gratitude by spending money on their products. That's all it is, a business. Some of us are not emotionally invested in companies that are doing their jobs. It becomes a bit suspicious when we are being asked to "thank" one particular company a bit more than others when a collection of companies make the gaming industry and contribute to it. -- Dontnod entertainment for example do New IPs with their eyes closed: Did you bring extra attention and extra gratitude to them? In fact they just announced a new one today after releasing Vampyr recently. No. You're to busy glorifying one company.
No I am not busy with that bro fact of the matter is Sony is the only major AAA publisher constantly investing in new IP's. Instead of looking at it negative way my original comment should have said we should recognize the companies which are actually taking risks with new AAA IP's And way to compare a company that most haven't heard about to the biggest publisher in gaming So yeah whether it bothers you or not thank you Sony for sticking up for gamers by making excellent games that aren't filled with MT or Loot boxes
Thank Sony as much as you like. It doesn't bother me. But when you say "we". Then that implies we should share your perspective. I can't join in on glorifying one company. We can't discredit the works of smaller studios because they aren't as big as a publisher with several studios. Most know what Life is Strange is though. The point is that there are many publishers and studios contributing not just one. CD Projekt is doing CyberPunk 2077, the guys who did Witcher 3. THQ Nordic's Biomutant even evil EA is doing Anthem etc. Also, the difference here is that. Sony doesn't need to overload us with MT/Lootboxes because they're -->>platform holder<<-. You've already bought into their ecosystem, meaning you shop off their digital store, buy their games and subscribe to their services on top of owning their platform. Third-parties don't have this luxury. They are not going to sell you a simple packaged game and leave it at that, at least not all of them.
Ubisoft, too, has created quite a few new IPs this generation. A good mix of established franchises and new IPs. That's just one example. There are plenty of developers and publishers bringing us new IP.
Will be interesting to have a different studio heading this, hopefully they can live up to the steep expectations already set.
Trouble creating new IPs, how about sharing Octopath Traveller with multi consoles?!
stop creating games if u think its difficult just look at sony with their new ip,s
Hmm...there are new IPs that are being created all the time. Perhaps Eidos Montreal finds it difficult although I would have thought that any studio would aspire to wanting to create the next great IP. I mean how great would we think Naughty Dog, Gueriila Games or even Sucker Punch would be if they simply stuck with established IPs? In addition, if these studios can come up with new IPs, why can't Eidos Montreal? Two reasons - either it does not have personnel who are as creative or the management or owners do not wish to take a risk. It seems it is the latter.
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