It has been incredible to see fans around the world supporting State of Decay 2 and we are excited to share that we have reached more than 2 million players in less than two weeks since our global launch on May 22.
I would think most game pass users would at least try it. Although I am over the zombie genre so I did not even bother.
Did you play the first one? If not you owe it to yourself to try this game. There isn't any other zombie game like this one
Alternatively, as someone who played the first one for maybe 20 hours and enjoyed it for what it was, there’s nothing big added to the game other than co-op and thats what kills it for me. The coop system (in which theres one host player and 3 “helpers”) is really confusing and poorly implemented. I have a feeling SoD3 will be an mmo with the exact same gameplay. One of the weirdest features in this game is a rewind feature to help you when you get stuck in the geomtery or fall through the world...
I strongly recommend giving it a try there's not really any other zombie game like it
@Cmv38 N4G has seriously become the most toxic gaming site on the internet thanks to people like you
These "played" numbers have zero actual value. No one cares about easily manipulated numbers like this.
Yeah, if I had Gamepass already, I would at least try this game, just because it's "free", then if I do, even if for just an hour to never touch it again, I would still be considered in the 2 million players. I'm sorry, but that does not constitute success.
God Of War... Now somewhere in GameStop after the weekend of play it gave me. Is that a success? I was one of the 5 million players. Or you release Fortnite for free, people are spending cash on DLC months later and you rake in millions? Or you subscribe to Game Pass for the year, be one of the 2 million players of SoD, but you just paid Microsoft $100 for privalidge of that and SoT.
So you buy games just to sell it back to gamestop a week later..... you do know you're being ripped off right?
you bought gamepass…
"God Of War... Now somewhere in GameStop after the weekend of play it gave me. Is that a success? I was one of the 5 million players." Ummm.. Yes, yes it is successful. O, and GOW is a much better video game all round compared to state of decay and Fortnite. Better story, better game play, better graphics, better presentation, better characters, etc etc. You can throw GOW away, burn the disk, trade it in but nothing changes the fact that it is incredibly successful in all aspects, and will most probably win GOTY unanimously. So the 5 millions sales in the first month is well deserved. We need more games like GOW. "Or you release Fortnite for free, people are spending cash on DLC months" Yes, more shallow free to play, micro transaction infested multiplayer shooters please which focuses on milking the consumer's wallet as opposed to delivering a quality game, because we need more games like that and less games like GOW! /S. Of course, Fortnite is very successful, but you can't compare it to GOW based purely on the type of model Fortnite utilizes. "Or you subscribe to Game Pass for the year, be one of the 2 million players of SoD, but you just paid Microsoft $100 for privalidge of that and SoT." Cool so you basically admit you prefer mediocrity. Never mind, Microsoft loves you, because apparently Microsoft making more money out of you is more important than them bringing quality exclusives.
@Zeref You can get a 2 week trial of the game pass for free. No one has to buy a game pass to play State of Decay 2 on PC or Xbox. These 2 million players numbers mean nothing. It's just Microsoft way of fudging the stats and announcing they have 2 million players for a certain game not sales but players. It doesn't bring in any money for Microsoft but is there to make them kinda look like they have been successful when they actually haven't.
Leemundo If you only got a weekend (2-3 days) out of God of War i feel sorry for you. The game is at least 40 hours, did you literally play for every second of Saturday and Sunday? The game is 40 hours if you don't linger. I've been doing every side quest, every collectible, literally everything. The game is beautiful and it serves you quite well if you take the time to explore. I will probably put over 80 hours into God of War by the time i'm finished. God of War is a robust game with a massive amount of details and secrets. If you ran through it in a couple of days you played it wrong imo. Did you do all of the side quests? Did you free all the dragons and help every spirit? Did you kill every Valkyrie? Kill every Raven? Did you complete the trials? C'mon man, to act like God of War is a "two day and done" game is silly.
except that it has value to MS and their shareholders. It’s there way of judging success, by MAU, It’s been that way since early this gen and they have consistently stated just as much. So, even though you might not care for it, it’s there way to judge it
Microsoft uses MAU because if they use any real or verifiable metric people will easily be able to see how poorly they are doing, MAU is a distraction. Personally, I choose my investment portfolio based on zombies killed.
You know how good games are scored? By how much it was sold and acclaimed success. Not by how many players are out there.
"except that it has value to MS and their shareholders..." I'm sure shareholders are more concerned about money than they are about MAUs. "It’s there way of judging success, by MAU..." No, MS only made MAUs their way of "judging success" after they realized that there was nothing they could do to catch up to their main competitor. You'd have to be in a pretty grim state to consider X millions of bullets fired in Gears of War, for example, to be a moniker of success. The problem with constantly touting player numbers like this is that they're counting people who may have just signed up for the free trial of game pass, and tried the game out for maybe an hour. In another two weeks' time, if the player numbers happen to dwindle to 1/4 or less of the amount what's being announced here, I would not really call that a success. If the player numbers remain stable in another two weeks' time, then you could maybe argue that it's a success. Maybe.
@Ziggurcat "I'm sure shareholders are more concerned about money than they are about MAUs." And that is why MAU's are so important, because that translates to multiple subscriptions, time spent buying products on that service, you want to keep a customer spending money on your product not a one time purchase. But I am positive MS/Xbox being a multi billion dollar company knows what the stakeholders want. "The problem with constantly touting player numbers like this is that they're counting people who may have just signed up for the free trial of game pass," I always see these hypothetical theories to desperately try and downplay numbers or explain why a Xbox game is doing well. It may actually be players subscribed to the service well after some 14 day trial. What's funny is the number have remained stable and yet you and other still keep using the 14 day free trial excuse well after the 14 days.
@gangsta: "And that is why MAU's are so important, because that translates to multiple subscriptions..." Not necessarily. "... you want to keep a customer spending money on your product not a one time purchase." Sure, but they're not generating any revenue from anyone who's using the free trials to try this game out. Plus revenue from the game pass subscriptions isn't counted as sales of the game. The revenue generated in the first two weeks/month from that "one time purchase" won't suddenly drop to less than half just because people finish the game or only play enough to try it out. "I always see these hypothetical theories to desperately try and downplay numbers or explain why a Xbox game is doing well." Stating a fact isn't downplaying. They would, in fact, also be counting people who nabbed a free game pass trial that might have only played the game for an hour as part of their player numbers. The numbers they're throwing out there aren't differentiating between trial users, and consistent users. "What's funny is the number have remained stable..." Have they? Come back in two weeks. "... and yet you and other still keep using the 14 day free trial excuse well after the 14 days." It's not really an "excuse" when we saw the numbers for SoT drop down to less than half of the players as soon as the free trials expired: https://www.inquisitr.com/4...
@Ziggurcat "Not necessarily." Very necessarily "..but they're not generating any revenue from anyone who's using the free trials to try this game out." How do you know this? And how do you know that the majority of these gamers are using the 14 day free trial. I find it hilarious that the 14 day trial excuse was used for the high number of players when SoT came out and now it's being used again months later for State 2. I swear, this is probably the only 14 day trial that lasts for months! Also interesting that in that same article you linked SoT was Rare's fastest game sold ever. So retail, plus Game Pass sounds like a win win for MS. https://www.inquisitr.com/4... https://www.cinemablend.com... But hey, those stockholders are definitely going to complain about Game Pass right? "The numbers they're throwing out there aren't differentiating between trial users, and consistent users." Proof?
"Very necessarily" Nope. People that are using the free trial to try this game wouldn't necessarily translate to multiple subscriptions. "How do you know this?" ... because it's a free trial... MS isn't getting any revenue from people who are just using the free trial because it's... you know... free. "And how do you know that the majority of these gamers are using the 14 day free trial." I never said more than half of these gamers are using the free trial for this game. "I find it hilarious that the 14 day trial excuse was used for the high number of players when SoT came out and now it's being used again months later for State 2." ... because there's going to be a percentage of users who are using the free game pass trial to try the game... "I swear, this is probably the only 14 day trial that lasts for months!" ... you can sign up for a free trial at any point even if you've signed up for a free trial/cancelled before, just like you can sign up for a free Netflix trial or a free Amazon Prime trial... "'The numbers they're throwing out there aren't differentiating between trial users, and consistent users.' Proof?" I already cited proof. They touted over 2 million players Sea of Thieves, and more than half of that number were players using the free trial... they aren't differentiating between the two when they're celebrating player numbers, nor are they differentiating between users who have only played the game for an hour vs. those who have spent 100's of hours.
The only issue is if that translates to success to the developers as well. Easy to put older games that aren't selling in there, but very interesting to see how new releases are performing and if their subscription performances translate to same level of success as if they weren't part of a subscription service. I think MAU and sales need to be both reflected to determine individual game success. And your assertion that Microsoft doesn't report sales anymore is wrong, they constantly advertise their server usage, which is sales. They again reported Surface sales until that leveled off. Microsoft does tout does until they reach a point where touting them isn't impressive. They are not alone in doing this, though, it's just common marketing. Sony will do it when they fail.
@Christopher "And your assertion that Microsoft doesn't report sales anymore is wrong, they constantly advertise their server usage, which is sales." Server usage is not sales it's server usage. You can tell by the fact that one is called server usage and the other is called sales. "They are not alone in doing this, though, it's just common marketing. Sony will do it when they fail." Sony according to some failed last gen yet they still reported sales as did Nintendo with the WiiU. Be honest here, Microsoft is the only company for whom spin is more important than the facts. Microsoft constantly makes up metrics. I mean this is the company that tries to report bullets fired and zombies killed as a metric of success. MAU and "played" is nothing other than an effort to disguise their poor performance. Comparing someone who plays a game for free (via game share or other methods) or for a dollar is not the same as selling a copy of a game for $60 at retail or digitally.
Exactly. I don't see how that's something to brag about.
a good game in my opinion is a game I like and I like sod2. Microsoft is trying to promote game pass so are you saying people subscribing to game pass to play this is not a success for Microsoft?
That's nice if you enjoy the game but it doesn't change what I said.
@Kribwalker " I mean, just last week you guys were bragging about how many youtube views God Of War was getting." First off the article about Youtube came from a website not Sony. It wasn't meant to reflect the success of the game in any official fashion. Sony and and Studio Santa Monica actually reported sales several times.
@gangsta If you're trying to mock God of War, it ain't working. It's got the sales, reviews, and love of millions to back it up. YouTube views just adds to our knowledge of how popular it is. The fact that a single player game can capture people's attentions for so long just proves people who say single player games don't have replay value wrong. A bunch of views comes from boss fights/valkyrie fights, Muspelheim trials, Nifelheim runs, etc. It gives devs a road map on how to make a repeatedly engaging single player game. How many zombies killed in SOD2 doesn't tell us anything.
gamerzero hang on a minute people still have to subscribe to gamepass to play it which is what Microsoft want so I would say 2 million people is a success regardless of if they play on pc, xbox or through game pass. I know there's plenty of reasons to hate on Microsoft but sod2 is a really fun budget game and the more people that get to play it the better.
Lets be clear, I am not questioning anyone's "fun" what I am questioning is Microsoft's use of manipulative figures to give an unrealistic, non-accurate or even dishonest figures. What I want is for Microsoft's to use industry standard metrics for success not unverifiable easily manipulated made up metrics.
"These "played" numbers have zero actual value." That is hilarious, it's official on N4G, gamers care more about salez than they do about actually playing games. Exactly what is being manipulated and where is the proof of this?
nothing is being manipulated here and there is no proof of it either. 2 million people have played it in its first 2 weeks. Be that purchased or gamepass. If you wanna see people being manipulated to to the detroit thread where it states it’s the best quantic dream game ever without giving any numbers and knowing it sold 1/4 of the heavy rain opening week numbers
@krib Nice manipulating the image there. Detroit released in a Friday, heavy rain released on Tuesday. Of course heavy rain is going to have more sale
It means that a lot of people are using game pass... At least.
Why not, when they keep selling it for $1 and it's easy to get it for free.
State of Decay 2 regardless of what you think of it has been at the top of US xbox live paid best sellers. State of Decay 2 is getting good engagement despite it buggy launch.
The recent patch (re-install) allegedly fixes a lot of the issues. It's a shame that it won't be re-reviewed
I think you mean, "it's a shame they didn't release it in a more functional state to begin with"..
Gunstar75 those bugs should have been sorted before launch, there really is no excuse but it's not stopped me enjoying the game and I haven't noticed and glitches apart from some dodgy doors since the patch
But isnt that the only new Xbox game for the Xbox?? its like saying the United States have the largest numbers of American Fans for the US Olympic Basketball team.
I mean... Sea of Thieves just came out a little over a month ago. Plus a slew of other games from 3rd party. But no SoD2 is the only new game on Xbox right now /s
No, it hasn't. It never dethroned GTAV or R6S. It might have sold well, but it wasn't a top seller.
Dear Microsoft, Please convert this to sales.
Does it matter?? Game pass gives people more access to games.I prefer people play these games and try different genres rather than jump into the fortnite bandwagon. Let me ask you this, would you rather get this game through games pass or buy the game?
Sales absolutely matter. Or else Boss Key would still be a thing. Sales show how much interest the community has for a game. More interest, more sales. More sales= more money for the developers to get either additional IPs started or continued support for their product. Now I don't know how much money the Devs would make off of the 30$ price tag of SoD2. But it will be alot more than the few sense they make off of Gamepass. 30$ for a game vs 10$ for 100 games. You do the math for which one helps the developer. Because without the developers there's no games. And without games, there's no players. Keep the Devs happy, pay them what they deserve and they reward you with copies purchased and players attachment
Sales matter. Sales determine the success of that company. If your company only sold 5 games total, youre no longer in business. Sales determine the success of the franchise and the company that makes that game.
“Sales absolutely matter” So I guess PUBG is better than Fortnight because it has more sales, right?
"Sales absolutely matter...." I would agree with this if it were still a valid point. Things have changed, in several areas. not just in games but now companies are finding a dynamic shift in consumer spending and it isnt actually in the "sales" or ownership area. more young people are actually more into leasing and renting than actual ownership. ownership implies work to maintain that status quo when leasing (and renting) puts that work on the companies that hold the ownership to the item. Car leases are up exponentially because it represents a low cost point of entry for a person to drive a new car. After a few years they can trade it in and get something newer and their lease does not necessarily change all that much. Like cell phones and the ability to trade in for a new model after having it for a few years. Renting homes or apartments is cheaper up front than owning a home and any work that needs to be done to keep things in order is handled by the property management company. so while you may say sales matter.... these companies making $$ hand over fist because of people going the cheaper route would beg to differ. Sure it may cost more over the long period but young people don't know that. i'm older now, I own my home and my vehicles and if something goes wrong then I have to be the one to fix it. I can't call up my leasing company and say... get me a new one. in some ways i envy the younger generation of consumers but in others i am glad i worked hard to acquire what i have. So bringing this back around to gaming. Sure unit sales are good for the publisher but then once you have sold to the consumer there is nothing coming in on a regular basis. So... they figured out how to lease the games to the player and get a more constant stream of revenue. It is a low cost point of entry that they capitalize on for the long haul.
Hi, I'm actually going to reply logically. The answer is, yes. I laud game pass on that it allows people to demo or outright play games for a lower monthly fee. But that is reliant on those gamers playing less than the normal amount or investing in DLC or the like to make additional money. But, it also hides from the public the outright success of a game from digital sales. Actual sales do not carry that issue. It's clear whether a game sells well initially as well how it does in following months. With the focus on players, we now have a new metric that will be compared as best as possible but will she loves skew things and leave a cloud of confusion. Some people may ask why we should care about sales at all. That answer is because players don't make sequels, money does. In a game with no current additional content, telling us players doesn't tell us enough of its success. We go from knowing that the first game sold over 5m, a reason why Microsoft entered into this deal with the developers, to now not even knowing if it sold 5m or how long each of this 5m players even spent in the game.
@Goldby Boss Key failed because the highest player count they had (at least on steam) was a little over 7k. I'd say there is a higher probability MS made more money off 2mil players than Boss Key did with 7k... but I'm no mathematician. So while sales matter... Player count also still matters. If Lawbreakers had a peak of 2mil... I highly doubt they would be in the position they are in now. Even if all 2mil players only used the $10 GamePass to play it... they still made more money then Boss Key. That was a stupid comparison haha
@Jinger Lets not confuse the numbers here, SoD did not have a 2 million peak. It's had 2 million people play it. That doesn't even mean two million people paid or used gamepass. 2 million just means accounts which could include things like family members, shared disks, gameshare, people who bought a used copy redbox gamefly and any number of other methods which allows a person to play with out actually paying.
''30$ for a game vs 10$ for 100 games. You do the math for which one helps the developer.'' so let's count properly, 30$ for a game for 1 developer team vs 10$ for 100 games for 100 developer teams, so do your math, which one helps the developers! :)
Not how a subscription service like Netflix or Gamer's Pass works in their payout. Game makers get a large untapped rate of uses and money for their content, maybe even larger return then they would have had before if was not on a service like Gamer's Pass. Speaking of subscription services do you worry about those production companies that have content on Netflix or Hulu or any other streaming video service? Or how about streaming music services? Same rules apply there as people with people not buying the higher priced physical media. I mean maybe people should walk the walk if they currently use any streaming service and see something like GP bad for developers should do the same for all the other media streaming services. $24 for a Blu-Ray vs $10 a month for not for just a for a catalog of a 100+ (that GP has) but, a catalog of thousands a video streaming service has. Using your calculation of how these subscription-based services work with a payout (which again is wrong) that means only pennies for the content producer from that $10/month subscription fee from Netflix. Yet, it sounds like those production companies are doing fine, just like game developers will be fine.
Dear Microsoft, Please convert gamers playing games to sales. Love, A gamer(?)
If you want to not follow sales, that's your prerogative. I follow sales and play games the same way people draft their own NFL teams and watch the games. Sales tell us where the industry is going. I want to know where it is going and where I need to spend my money if it's not going where I would rather it go. You can choose to ignore that. Or you can continue to mock people who want that data and infer they aren't gamers, which adds even less to the conversation than people arguing how sales is better data than players.
@christopher Correct me if I'm wrong but is this article about sales? Ask and inquire about sales in a sales article, but asking for sales figures in an article about how many gamers are currently playing a game accomplishes what exactly? "I want to know where it is going and where I need to spend my money if it's not going where I would rather it go." And when you ask MS this on N4G are you getting a personal message from them back? "...which adds even less to the conversation than people arguing how sales is better data than players." So basically it's okay to ask unrelated questions to an article even when it will add nothing to the actual conversation but only start a fanboy war. Interesting enough I remember having a convo about this not long ago.
***Correct me if I'm wrong but is this article about sales? *** Yes. Questioning the choice to provide player info as a representation of success as opposed to sales doesn't change the fact that both are about game success and players are free to express the problems with sales numbers only on other submissions Correct me if I'm wrong, but attempting to ignore how this is all about game success and how sales are a part of that is just you trying to ignore relevant data and in doing so you still mock people. ***And when you ask MS this on N4G are you getting a personal message from them back? *** Microsoft communicates via press release just like everyone else, not on a personal level. We get our info from these press releases. We communicate and learn based on these releases of information. Please don't act stupid as to how this works in a juvenile attempt to mock people who follow the industry. ***So basically it's okay to ask unrelated questions to an article even when it will add nothing to the actual conversation but only start a fanboy war. *** Sales and mau are success indicators and tied together. They are hand in hand data and relevant. You wanting them to not be aren't going to change that. Microsoft made a decision to hide sales data and the result is people who question the data they do provide. Same thing that happened last generation when it was Sony hiding sales data behind PSN member activities. I get fanboyish activities bothers you, but the answer isn't to mock people who are interested in the industry just because you disagree. Not every opinion against Microsoft's choice in providing success related data is trolling or fanboyish just like every opinion against a game score is trolling or fanboyish.
This article isn't about how much State 2 sold it's about how many players are playing State 2 at this very moment. Wait for a sales article or NPD or whatever to find out how much State 2 sold. Then we can all celebrate the outcome in that article, but coming in here asking 'dear MS to turn those stats into sales' does what again? "Microsoft communicates via press release just like everyone else, not on a personal level. We get our info from these press releases." Oh, is this that press release? Is this the article where MS communicates the sales of their releases to the public? Or is it about something completely different and if so lets leave a mocking comment asking MS to convert this finding into actual sales. "Please don't act stupid as to how this works in a juvenile attempt to mock people who follow the industry." Lmao, follow the industry this guy says. I keep forgetting the many financial gurus and wall street wizards that frequent N4G paying close attention to the ups and down of sales for MS games. Forgive me. "They are hand in hand data and relevant." No, not in an article that specifically does not talk about Sales. There is nothing to represent sales in this article, so AGAIN why even ask? If MS is hiding sales in favor of MAU and this is well known, then why must this question be asked in EVERY single article that talks about MAU? Please don't act like an idiot and pretend this isn't a form of yet another instance of "trolling without trolling". "...but the answer isn't to mock people who are interested in the industry just because you disagree." I don't know what baffles me more, the fact that not long ago i was marked for comparing two games to each other and told because that article didn't mention the other game it would spark 'fanboy fuel' or you actually believe (certain) people (here) are genuinely interested in sales in an article not abut sales but it's not considered "fanboy fuel".
You sound like you have shares in Microsoft
MS’s objective is getting people to play this game. And people play it on Gamepass. And Gamepass cost money. And MS do promote Gamepass because they own it and when people pay for it they get the money. So sale or not, It makes no different to MS. And forgive me if I’m wrong, but why are we, the gamer, care about sale now? MS is not gonna be bankrupt tomorrow because of Gamepass. Let them worry about it. We the gamer, should just play the game and be happy that they offer it so cheap on Gamepass.
Goodshit👍🏼 Is this not a good thing, or are people really that petty?
Is this your first time here? It's definitely the latter at N4G
yes people are that petty
People are petty, but some do have a good point. Why do fan support a product. In hope that that company release things that they like. If you buy microsoft product, you're almost like an investor of that company. YOu want to know how well the company is doing and what are in their long term goals. Right now, when it comes to game, microsoft have none.
Did you really just call a consumer an investor? It matters very little to majority of consumers how well a product sold because they aren't seeing a return on any profits. Sure, I'd care if I owned stock in MS, but MS's stock is doing very well because it's not dependent on one game selling well so why would I care? I don't play sales, I play games.
@jinger Let me ask you, how would you feel if you drop 500 dollars on an Xbox One X and later find out 3 months later, Xbox is no longer in business and that Microsoft will no longer support any of their consoles. When i buy a PS4, im investing in them (not in stocks) and believe that they will provide me with entertainment for a certain number of years with new games and experiences. The word "Investing" not used exclusively for stock market.
Had it through Xbox Game Pass 14 days free trial. Nothing for me. It had so many graphical flaws, even on my Mighty Xbox X with choppy framerates, awful character models, motionblur that makes the game even look more ugly. Plus if that wasn't enough, bugs for me everywhere. Im glad I didn't pay a single penny for it. How many of those 2 mill are actual sales? Rough estimate I guess is 700k
Well Sea of Thieves sold 251,610 physical copies in the first week. So I would guess 400,000 for a game that is not as niche as SOT Since MS claimed 2 million users for that game also.