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State of Decay 2 Exceeds 2 Million Players in Less Than Two Weeks

It has been incredible to see fans around the world supporting State of Decay 2 and we are excited to share that we have reached more than 2 million players in less than two weeks since our global launch on May 22.

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AnkitDanger18d ago ShowReplies(11)
THC CELL18d ago ShowReplies(5)
maybelovehate18d ago

I would think most game pass users would at least try it. Although I am over the zombie genre so I did not even bother.

Yetter18d ago

Did you play the first one? If not you owe it to yourself to try this game. There isn't any other zombie game like this one

Concertoine17d ago (Edited 17d ago )

Alternatively, as someone who played the first one for maybe 20 hours and enjoyed it for what it was, there’s nothing big added to the game other than co-op and thats what kills it for me. The coop system (in which theres one host player and 3 “helpers”) is really confusing and poorly implemented.

I have a feeling SoD3 will be an mmo with the exact same gameplay.

One of the weirdest features in this game is a rewind feature to help you when you get stuck in the geomtery or fall through the world...

mark_parch18d ago

I strongly recommend giving it a try there's not really any other zombie game like it

Cmv3818d ago Show
Yetter18d ago

@Cmv38 N4G has seriously become the most toxic gaming site on the internet thanks to people like you

gamerzero18d ago

These "played" numbers have zero actual value. No one cares about easily manipulated numbers like this.

RpgSama18d ago (Edited 18d ago )

Yeah, if I had Gamepass already, I would at least try this game, just because it's "free", then if I do, even if for just an hour to never touch it again, I would still be considered in the 2 million players.

I'm sorry, but that does not constitute success.

Leemundo18d ago

God Of War... Now somewhere in GameStop after the weekend of play it gave me. Is that a success? I was one of the 5 million players.

Or you release Fortnite for free, people are spending cash on DLC months later and you rake in millions?
Or you subscribe to Game Pass for the year, be one of the 2 million players of SoD, but you just paid Microsoft $100 for privalidge of that and SoT.

Cmv3818d ago

So you buy games just to sell it back to gamestop a week later..... you do know you're being ripped off right?

doggo8418d ago (Edited 18d ago )

"God Of War... Now somewhere in GameStop after the weekend of play it gave me. Is that a success? I was one of the 5 million players."

Ummm.. Yes, yes it is successful. O, and GOW is a much better video game all round compared to state of decay and Fortnite. Better story, better game play, better graphics, better presentation, better characters, etc etc. You can throw GOW away, burn the disk, trade it in but nothing changes the fact that it is incredibly successful in all aspects, and will most probably win GOTY unanimously. So the 5 millions sales in the first month is well deserved. We need more games like GOW.

"Or you release Fortnite for free, people are spending cash on DLC months"

Yes, more shallow free to play, micro transaction infested multiplayer shooters please which focuses on milking the consumer's wallet as opposed to delivering a quality game, because we need more games like that and less games like GOW! /S. Of course, Fortnite is very successful, but you can't compare it to GOW based purely on the type of model Fortnite utilizes.

"Or you subscribe to Game Pass for the year, be one of the 2 million players of SoD, but you just paid Microsoft $100 for privalidge of that and SoT."

Cool so you basically admit you prefer mediocrity. Never mind, Microsoft loves you, because apparently Microsoft making more money out of you is more important than them bringing quality exclusives.

Seafort17d ago

@Zeref You can get a 2 week trial of the game pass for free. No one has to buy a game pass to play State of Decay 2 on PC or Xbox.

These 2 million players numbers mean nothing. It's just Microsoft way of fudging the stats and announcing they have 2 million players for a certain game not sales but players.

It doesn't bring in any money for Microsoft but is there to make them kinda look like they have been successful when they actually haven't.

IamTylerDurden117d ago (Edited 17d ago )

Leemundo

If you only got a weekend (2-3 days) out of God of War i feel sorry for you. The game is at least 40 hours, did you literally play for every second of Saturday and Sunday? The game is 40 hours if you don't linger. I've been doing every side quest, every collectible, literally everything. The game is beautiful and it serves you quite well if you take the time to explore. I will probably put over 80 hours into God of War by the time i'm finished.

God of War is a robust game with a massive amount of details and secrets. If you ran through it in a couple of days you played it wrong imo. Did you do all of the side quests? Did you free all the dragons and help every spirit? Did you kill every Valkyrie? Kill every Raven? Did you complete the trials? C'mon man, to act like God of War is a "two day and done" game is silly.

+ Show (3) more repliesLast reply 17d ago
Kribwalker18d ago

except that it has value to MS and their shareholders. It’s there way of judging success, by MAU, It’s been that way since early this gen and they have consistently stated just as much. So, even though you might not care for it, it’s there way to judge it

gamerzero18d ago

Microsoft uses MAU because if they use any real or verifiable metric people will easily be able to see how poorly they are doing, MAU is a distraction.

Personally, I choose my investment portfolio based on zombies killed.

trooper_18d ago (Edited 18d ago )

You know how good games are scored?

By how much it was sold and acclaimed success.

Not by how many players are out there.

ziggurcat18d ago

"except that it has value to MS and their shareholders..."

I'm sure shareholders are more concerned about money than they are about MAUs.

"It’s there way of judging success, by MAU..."

No, MS only made MAUs their way of "judging success" after they realized that there was nothing they could do to catch up to their main competitor. You'd have to be in a pretty grim state to consider X millions of bullets fired in Gears of War, for example, to be a moniker of success.

The problem with constantly touting player numbers like this is that they're counting people who may have just signed up for the free trial of game pass, and tried the game out for maybe an hour. In another two weeks' time, if the player numbers happen to dwindle to 1/4 or less of the amount what's being announced here, I would not really call that a success. If the player numbers remain stable in another two weeks' time, then you could maybe argue that it's a success. Maybe.

gangsta_red18d ago

@Ziggurcat
"I'm sure shareholders are more concerned about money than they are about MAUs."

And that is why MAU's are so important, because that translates to multiple subscriptions, time spent buying products on that service, you want to keep a customer spending money on your product not a one time purchase. But I am positive MS/Xbox being a multi billion dollar company knows what the stakeholders want.

"The problem with constantly touting player numbers like this is that they're counting people who may have just signed up for the free trial of game pass,"

I always see these hypothetical theories to desperately try and downplay numbers or explain why a Xbox game is doing well. It may actually be players subscribed to the service well after some 14 day trial.

What's funny is the number have remained stable and yet you and other still keep using the 14 day free trial excuse well after the 14 days.

ziggurcat18d ago (Edited 18d ago )

@gangsta:

"And that is why MAU's are so important, because that translates to multiple subscriptions..."

Not necessarily.

"... you want to keep a customer spending money on your product not a one time purchase."

Sure, but they're not generating any revenue from anyone who's using the free trials to try this game out. Plus revenue from the game pass subscriptions isn't counted as sales of the game. The revenue generated in the first two weeks/month from that "one time purchase" won't suddenly drop to less than half just because people finish the game or only play enough to try it out.

"I always see these hypothetical theories to desperately try and downplay numbers or explain why a Xbox game is doing well."

Stating a fact isn't downplaying. They would, in fact, also be counting people who nabbed a free game pass trial that might have only played the game for an hour as part of their player numbers. The numbers they're throwing out there aren't differentiating between trial users, and consistent users.

"What's funny is the number have remained stable..."

Have they? Come back in two weeks.

"... and yet you and other still keep using the 14 day free trial excuse well after the 14 days."

It's not really an "excuse" when we saw the numbers for SoT drop down to less than half of the players as soon as the free trials expired: https://www.inquisitr.com/4...

gangsta_red18d ago

@Ziggurcat

"Not necessarily."
Very necessarily

"..but they're not generating any revenue from anyone who's using the free trials to try this game out."

How do you know this? And how do you know that the majority of these gamers are using the 14 day free trial.

I find it hilarious that the 14 day trial excuse was used for the high number of players when SoT came out and now it's being used again months later for State 2.

I swear, this is probably the only 14 day trial that lasts for months!

Also interesting that in that same article you linked SoT was Rare's fastest game sold ever.
So retail, plus Game Pass sounds like a win win for MS.

https://www.inquisitr.com/4...

https://www.cinemablend.com...

But hey, those stockholders are definitely going to complain about Game Pass right?

"The numbers they're throwing out there aren't differentiating between trial users, and consistent users."

Proof?

ziggurcat18d ago

"Very necessarily"

Nope. People that are using the free trial to try this game wouldn't necessarily translate to multiple subscriptions.

"How do you know this?"

... because it's a free trial... MS isn't getting any revenue from people who are just using the free trial because it's... you know... free.

"And how do you know that the majority of these gamers are using the 14 day free trial."

I never said more than half of these gamers are using the free trial for this game.

"I find it hilarious that the 14 day trial excuse was used for the high number of players when SoT came out and now it's being used again months later for State 2."

... because there's going to be a percentage of users who are using the free game pass trial to try the game...

"I swear, this is probably the only 14 day trial that lasts for months!"

... you can sign up for a free trial at any point even if you've signed up for a free trial/cancelled before, just like you can sign up for a free Netflix trial or a free Amazon Prime trial...

"'The numbers they're throwing out there aren't differentiating between trial users, and consistent users.'

Proof?"

I already cited proof. They touted over 2 million players Sea of Thieves, and more than half of that number were players using the free trial... they aren't differentiating between the two when they're celebrating player numbers, nor are they differentiating between users who have only played the game for an hour vs. those who have spent 100's of hours.

Christopher18d ago

The only issue is if that translates to success to the developers as well. Easy to put older games that aren't selling in there, but very interesting to see how new releases are performing and if their subscription performances translate to same level of success as if they weren't part of a subscription service.

I think MAU and sales need to be both reflected to determine individual game success. And your assertion that Microsoft doesn't report sales anymore is wrong, they constantly advertise their server usage, which is sales. They again reported Surface sales until that leveled off. Microsoft does tout does until they reach a point where touting them isn't impressive. They are not alone in doing this, though, it's just common marketing. Sony will do it when they fail.

gamerzero18d ago (Edited 18d ago )

@Christopher

"And your assertion that Microsoft doesn't report sales anymore is wrong, they constantly advertise their server usage, which is sales."

Server usage is not sales it's server usage. You can tell by the fact that one is called server usage and the other is called sales.

"They are not alone in doing this, though, it's just common marketing. Sony will do it when they fail."

Sony according to some failed last gen yet they still reported sales as did Nintendo with the WiiU. Be honest here, Microsoft is the only company for whom spin is more important than the facts. Microsoft constantly makes up metrics. I mean this is the company that tries to report bullets fired and zombies killed as a metric of success.

MAU and "played" is nothing other than an effort to disguise their poor performance. Comparing someone who plays a game for free (via game share or other methods) or for a dollar is not the same as selling a copy of a game for $60 at retail or digitally.

+ Show (7) more repliesLast reply 18d ago
trooper_18d ago (Edited 18d ago )

Exactly. I don't see how that's something to brag about.

mark_parch18d ago

a good game in my opinion is a game I like and I like sod2. Microsoft is trying to promote game pass so are you saying people subscribing to game pass to play this is not a success for Microsoft?

trooper_18d ago

That's nice if you enjoy the game but it doesn't change what I said.

gamerzero18d ago

@Kribwalker

" I mean, just last week you guys were bragging about how many youtube views God Of War was getting."

First off the article about Youtube came from a website not Sony. It wasn't meant to reflect the success of the game in any official fashion. Sony and and Studio Santa Monica actually reported sales several times.

zeuanimals18d ago (Edited 18d ago )

@gangsta

If you're trying to mock God of War, it ain't working. It's got the sales, reviews, and love of millions to back it up. YouTube views just adds to our knowledge of how popular it is.

The fact that a single player game can capture people's attentions for so long just proves people who say single player games don't have replay value wrong. A bunch of views comes from boss fights/valkyrie fights, Muspelheim trials, Nifelheim runs, etc. It gives devs a road map on how to make a repeatedly engaging single player game. How many zombies killed in SOD2 doesn't tell us anything.

+ Show (3) more repliesLast reply 18d ago
mark_parch18d ago

gamerzero hang on a minute people still have to subscribe to gamepass to play it which is what Microsoft want so I would say 2 million people is a success regardless of if they play on pc, xbox or through game pass. I know there's plenty of reasons to hate on Microsoft but sod2 is a really fun budget game and the more people that get to play it the better.

gamerzero18d ago (Edited 18d ago )

Lets be clear, I am not questioning anyone's "fun" what I am questioning is Microsoft's use of manipulative figures to give an unrealistic, non-accurate or even dishonest figures.

What I want is for Microsoft's to use industry standard metrics for success not unverifiable easily manipulated made up metrics.

gangsta_red18d ago (Edited 18d ago )

"These "played" numbers have zero actual value."

That is hilarious, it's official on N4G, gamers care more about salez than they do about actually playing games.

Exactly what is being manipulated and where is the proof of this?

Kribwalker18d ago

nothing is being manipulated here and there is no proof of it either. 2 million people have played it in its first 2 weeks. Be that purchased or gamepass.

If you wanna see people being manipulated to to the detroit thread where it states it’s the best quantic dream game ever without giving any numbers and knowing it sold 1/4 of the heavy rain opening week numbers

18d ago
Goldby17d ago

@krib

Nice manipulating the image there.
Detroit released in a Friday, heavy rain released on Tuesday. Of course heavy rain is going to have more sale

Christopher18d ago

It means that a lot of people are using game pass... At least.

gamerzero18d ago (Edited 18d ago )

Why not, when they keep selling it for $1 and it's easy to get it for free.

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CrimsonWing6918d ago ShowReplies(3)