Quantic Dreams have created a technical marvel.
Quantic Dream has sent Gamereactor a press release stating that Detroit: Become Human now has sold more than 2,5 million copies on PC, making it surpass 8 million across all platforms.
That's great. Quantic Dream took everything they learned from their past games and built the most refined, coherent and interesting game and story yet. I even bought it on both PS4 and PC.
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PSU writes: "Detroit: Become Human has surpassed 6.5 million units sold, between both PS4 and PC, after hitting the six million mark last July."
Nice. This is a must play and by far the best of QD’s titles (although I have huge love for Heavy Rain).
To this day, I am still very surprised that Sony did not buy Quantic. Especially after the HR, Beyond and Detroit era. Perhaps they tried but weren’t successful.
And now they’re off making multi-plats. Interested to see how their new title is.
This game does look amazing, especially the character models, they are just insane.
Since the Downgrade squad hasn’t made any noise since this game came, I am guessing they were wrong about Detroit... again!
I'm also amazed with the optimization. The PS4 almost keeps pace with the pro
This looks better than any pc game Tbh how is a 200watt psu PS4 pulling off visuals like this?
A technical marvel it is.
Not only am I amazed with how much bigger the scope & scale of the environments are from QD’s previous games, but my gosh...the character models are absolutely stunning in motion. The best I’ve ever seen.
I went into the gallery where you can look over the models and zoom in & move the camera, and the detail that the artists have put into the tiniest details is insane. I compared that with basically what Naughty Dog did with Uncharted 4’s models, and while they’re incredible in their own right, Detroit’s models are even more mpressive “in my opinion”
I love that QD create a new engine for each new game. I mean, Heavy Rain (graphically) to Beyond two Souls is a generational looking leap.