After several unsubstantiated leaks, Ubisoft has finally come out of the shadows to reveal Assassin's Creed Odyssey. Going by the previous leaks, it's going to be a direct sequel to last year's Origins. Let's see how Ubisoft can improve upon it.
One thing they could do is not design the game around microtransactions like they did with Origins.
Except they didn’t.... I didn’t even know they were there. lol
They did, actually. They removed the passive method of generating money like they'd done in just about every other AC game, there were expensive loot boxes, they put treasure maps that were previously available from in-game merchants behind a paywall (not even for in-game cash - helix credits, which were only available for real money), helix credits were no longer acquired from missions like they were in previous AC games, etc... A lot of the design was geared towards leading people into buying their gold/helix credit packs for real money. You could grind for gold to get loot boxes for some of the gear only available through helix credits, sure, but that could take you weeks to get the item(s) you wanted.
I don't care about any of that optional stuff. I didn't even notice it and I enjoyed the game a lot. Saying they designed the game around it is disingenuous as hell.
Oh, please explain how it’s disingenuous. Why was there no means of passively generating revenue? Because they wanted you to buy their gold packs. Why was there no means of gaining helix credits to get some of the rarer weapons? Because they wanted you to buy their helix credit packs. And so on...
they didn't design the game around it in fact you don't need to buy anything and can get almost every thing in the game for free with enough time and the chest from the daily generating money is a problem? do you take the time to loot everything cause I do and have too much money so....
Yes they did. Just because you could technically get everything without paying extra, it doesn’t mean there wasn’t an attempt to lead people into buying into their MTs. The amount of time you have to grind is disproportionate to the amount of money you generate. They even patched the game so that you earned *less* money for the lion pelts people were farming to try to generate enough cash for the Heka chests. I put in nearly 200 hours into the game. I looted everything that I came across, and yes... generating money was a problem.
They did. Everything they removed/put behind a paywall in Origins was done to try to get people to pay for their MTs.
we'll never get mainline AC in asian settings aren't we?
Sucker punch are working on it
That's not Assassin's Creed though. Ghost of Tsushima looks amazing, but it will probably play very different than Assassin's Creed. I'm extremely happy we're getting a game like Ghost of Tsushima, but I still want to see the Assassin's Creed series go to feudal Japan.
Notachance Don't worry AC will go Feudal Japan soon. After Ancient Greece I am expecting Ancient Rome next or could go Feudal Japan.
pretty sure it will be more like dark souls then AC
Not in this generation.
If the map is going to be littered with several hundred question marks again, I'd just like to see more variety in the activities at those locations. I'd also like it to be a bit more fun to explore the open world in a sandbox sense. GTA games are really good about making it fun to just explore randomly and get into mischief, but in AC games, the player is pretty much always beelining towards the next objective or point of interest.
Ubi learned somewhat with FC5 their games have a history of filling maps with average content and the good/great content is lost in the shuffle
I felt the FarCry team didn't learn anything with FC5. They make a joke of not having to activate towers to find the outpost and hunting spots but then just have the world full of outposts and hunting spots without towers. The start was awsome but I ultimately found it to become repetitive for my personal taste. To each is their own though.
Warrior Doesn't surprise me it's ubi after all. To them players shouldn't complain and accept whatever is being offered and say thank you
Make the open world worth exploring and go back to being stealthy. Origins was wayyy more of a action based experience.
Origins rewarded stealth more than any of the other games before it. Tackling a fort head on almost always results in Bayek dying.
you have to option of stealth or not I personally prefer games with the option cause forcing me to do stealth and only that I quit I find stealth so boring in games like MGS etc
I’m gonna finally pick up Origins, after this got confirmed.
lol smart choice it's an awesome game!
Mythology explained with the advanced technology parts of AC.
Go back to the combat from syndicate.
go back to like the worst made assassin game they did.....?
The combat wasn’t bad imo. I couldn’t care less about the game as a whole, I just like that style of combat.
That would be Unity, not Syndicate.
Unity's combat was better. Had more weight to it
The combat in Syndicate looked kind of janky to me. Like many of the movements were sped up compared to what they should be. I think AC3 probably had the smoothest, most badass looking combat overall. Still, I prefer the kind of combat in Origins much more.
Do away with senu, that bird is so annoying and overpowered. Change the combat to something more like shadow of Mordor and add far more variety to the activites. Somewhere between the heavily choreographed missions of old and the open world style quests in origins there must be a sweet spot.
No thank you if they keep the Origins combat system. Fine, you can experiment here and there, but most ACs should have the chaining combat, not this health bar hack-and-slash crud of late (might have started partially with Unity. Rogue still had the great system). But that's just not AC. Bring back the chaining group combat, please and thank you.
but the chain combat literally takes no skill at all, wait for the signal mash buttons everyone dies woo fun lets do it again. maybe add an option for both cause I could see casual gamers liking that option more but its too boring in the long run I want to have a challenge and get hit from all angles over getting hit one at a time like a really bad kung foo movie
How about give us a real modern day plot... creative director lacks creativity.,
Better writing, functional combat and less emphasis on side quests
Insert cutscene or change camera with fixed dynamic angles when talking to npcs, not with the full body angle, which is really boring after a while
a quest where you need to help the 300 spartan's defend Greece
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.