Cory: "You realize that there’s a place where ambition overshadows resources and time, and you want to do so much, but you just have to end up choosing the things that will make the greatest impact."
I just thought some areas like Hellheim, the mines, and Tyr’a vault could have used a different boss. It is more of a missed opportunity than lacking bosses. It doesn’t lack bosses as it has quite a lot. I wasn’t expecting to go againts all gods from the get go. Hopefully those bosses that were cut make it to the 2nd game
Not gods but at least have some big Norse myth monsters.... Fighting the damn trolls all the time got boring. Really most of the bosses were variation of trolls and witches.
My only complaint about the trolls is except for the 1st troll - every single one after that is cutscene killed in the exact same manner. I was hoping for a little variety in them. Especially after the 1st two were different, then 3, 4, 5, 6, etc... were all the same as 2. :(
@thekurg I was hoping for more variety in enemies. Still a dope game. The ending was disappointing as well.
I agree, that was one of the main things that brought the game down for me (and by bringing it down it wasn’t by much as id give it a 9/10. Some more variety in the enemies and bosses. So many bosses you could shoot a couple shock arrows light hit, light hit, roll, roll, throw axe, repeat with the odd runic attack in there . The Valkyries are really the only bosses that differ
The ending was one of the best ending, it was not disappointing at lot and i am fine with lack of bosses since its the 1st game and the lore and setting the future of the game It would be weird that Kratos is fighting all the Gods in the first game , when he is a stranger to the place
"Fighting the damn trolls all the time got boring" I'm playing the game on the hardest mode so i find your comment funny. are you playing on easy or something? lol joking, but what mode did you play it on?
i agree.. i am not done with the game, but i think there are too many of these trolls who have the same techniques. i didn't find the variety in enemies as rich as the previous episodes.. some enemies from the other episodes were simply epic. i also hoped for more finishing moves than one per kind of monster. i can forgive this weakness when i see how this game as it is is an insane foundation of a new God of War era.
Not true at all just what people want to believe. The variety type was crazy please don’t make me list them...... Revenants Nightmares Dark Elves Fire Draugrs Ice Draugrs Ranged Draugrs Shielded Draugrs Heavy Draugrs Wolves Wolvers Worms Travellers Ogres Trolls Ancients Bosses: Valkyries Dark Elf King Dragons Baulder Thor’s Nephews And those are just off the top of my head.
Only issue for me with the game, I just wanted to see different mini boses then a reskinned Troll, Ancient or Ogre, especially when these mini bosses were story encounters. I didn't mind on the map as they casual popped up but when it's a crucial scene I just wanted to see something a little differen't. It would have also been nice to have more variety in the animations when you strike the killing blow...like the troll where you smack his face down, hook his stone column he's carrying around with your axe then drop it down on his head crushing him. However I praise them for not wasting all the Norse Gods on this game, they did well with what they had and I'm glad they are keeping Thor, Odin and the like for future games. No point showing everything off at once where this story is just getting started.
Agree 1000%, Love the game but these are definitely area of improvements for the sequel, more killing blow (R3) animations for not only trolls, but for every enemy so it's not always the same every time you kill a particular enemy, the one with the stone columns is a perfect example, the first time it was amazing, by the 10th you were just going through the motions and more Norse mythology monsters for minibosses.
"I just wanted to see different mini boses then a reskinned Troll, Ancient or Ogre," Agree, having them constantly pop up was a let down especially later in the game where you basically know their attack patterns and you're leveled up. It made the threat of them even less at that point. "No point showing everything off at once where this story is just getting started." Disagree, the game does an excellent job at providing backstory for Odin and Thor and the events during the game makes for an expected, eventual meeting sometime during the adventure. (The Home scene doesn't count) But it never happens. That was the biggest let down of the story really. I agree that not all the Gods should be shown but at least more of Odin's plan or something more with Thor should have been included. When the credits started to roll I was like... seriously?
Yeah I don't why they gimped the executions from previous games so much. I remember regular enemies you could always pick how you wanted to kill them, but in here they just gave all of them 1 execution. This wouldn't bother me so much if they didn't just give the buff ones that annoying grab and dash kill that does barely any damage and they took out ramming it against the wall for the finisher. Overall, the executions felt like a big step down from previous entries.
Hit the nail on the head there. I was expecting Thor and Odin though; and a REALLY long game. That would have been epic. Greatest of all time worthy game if it did that. Still, I hope we don't have have to wait long for the next GoW. A next gen version of that will look incredible.
Septic "I was expecting Thor and Odin though; and a REALLY long game. That would have been epic. Greatest of all time worthy game if it did that." I was hoping for the same. But the moment barlog announced that this is the beginning of a new trilogy, i realised we unfortunately wouldn't fight thor and odin this time. It took us years to finally take down olympus' major league gods, until god of war 3 when we finished off zeus, poseidon, helios, hades and hermes. And i was convinced this time it'd be similar. >Future ‘God of War’ games will stick with Norse mythology< ConsoleGamer "But i hoped i get to kill thor and odin. But now i can't imagine santa monica moving on with norse mythology without these two still alive.😓" 69 days ago
It had a lot of boss fights. But the valkyries were off the beaten path. You played the same boss several times, although each time added to the last or mixed things up each time. The other main boss wasn't really developed well, just kind of showed up, and their follow up appearance was rather disappointing. But, the pacing of the game was fine, so the number of bosses really wasn't something to complain about IMO. I also never considered the trolls to be bosses in the traditional sense. Maybe mini-bosses. They came about too often IMO.
Put it this way; they switched the gow formula to third person and introduced a lot of new elements, so some things were bound to be different including the boss fight numbers. Although i did enjoy that last battle immensely, the game could've used more variety in mini boss types
The series was always 3rd person though....
it was a flexible third person, it went around you everywhere , zooming out and in, but never over the shoulder third person like uncharted or this one
The lack of variety of bosses is the only gripe I had with the game.
I definitely would’ve liked a little bit more of a variety with the mini bosses. But there’s always next time. In the end, there’s always room for improvement & adding more in with a sequel. I’m beyond happy with the overall game tho. Far exceeded my expectations =)
There have been so many epic boss battles in this series but I honestly cannot point to any boss battle in this game and say it is epic with a straight face. And on top of that they toned down the gruesomeness.Kratos is so toned down as acharacter . He is not as interesting as before.
The fight with Baldur was epic AF
***SPOILERS*** The dragon fight was epic!!!
Too bad it was the only one.
The first fight with the Stranger was probably the most epic in the game. The one Dragon in the Mason's Channel was also pretty epic.
Lol Kratos became truly interesting with this game what are you talking about. All three fights with Baldur were epic,the dragon fight was epic hell magni and modi might not have been epic in the sense of scale but that boss fight was super fun especially with the shield mechanic.
Interesting to see this was an issue others noticed too when playing the game.
I’d say it’s more strange than interesting. Especially when it’s not brought up in other games that have even less diversity of bosses. There’s about 10 boss fights from mini-boss fights to large boss fights. That’s immensely more than most single player campaigns. Anyone complaining clearly hasn’t faced the Valkyries.
It's come up quite a bit in a lot of games that didn't have a large variety of boss fights or enemies. The Valkyries are optional and the majority of boss fights mainly consisted of different colored trolls/ogres. I say that is immensely less than most single player games.
So what are these popular similar games that have less diversity in bosses? For example similar-ish games like Dark souls 1 has 20+ unique bosses, bayonetta 20+ unique bosses, dmc3 13 unique bosses, Gow3 8 unique bosses.....aaand what do we got here? Troll (many reskins), Ogre (many reskins), Magni and modi, Dragon, Dark elf king (which is kinda just buffed up normal dark elf), Baldur 2x, Valkyries (8 diff variations of the same char). I would say that maybe 3-4 of these actually felt like real boss fights and thats kinda sad. Good game, but more variety would've made it epic.
Its a story games, you need a lot of bosses play sequels or Mosuo games. GOW is the first game for Krarot in thr new myth. Ton of Bosses wouldn't serve the awesome story, no one yet recognize Kratos yet except a few.
There were plenty of boss fights but not much variety in said fights. That being said I personally didn't mind due how much fun each boss fight was and I also liked the small differences of each fight.
I guess Id have to say this was my only disappointment with the game. There was only a couple of boss fights that were amazing and the only crazy epic one was an early boss fight hence why all other boss fights felt so....meh. And some other ones...were mostly cutscenes/qtes. Really hope next game fixes these. Rest of the game is a 10/10. GOW games are well known for great and many boss fights after all.
The dragon you fight at the top of the mountain was epic imo
Yea he was my 2nd fave fight, and my 1st is obvious if youve played the game. Every other boss fight was meh.
Yeah it was a big problem and one of the reasons that held it back from me giving it a 10/10
It was not a really problem for me. Actually, there other emotional boss fights and I have been really satisfied for the overall result, as the final battle, for instance. However, i believe the lack of boss fights is problem of the nowadays games. The Witcher 3, Zelda BoTW, MGSV, Horizon...all of them have the same problem...Bloodborne and Dark Souls 3 are some exceptions.
The Valkyries were more then enough for me
One of the only qualities I missed from the previous games was the creative way Kratos overcame bosses... But this one lacks that creativity... ... I love the game in itself though and think it's f*****g amazing
The Valkyries alone were boss fights lol no complaints
I wouldn't say it's "so called" LOL it definitely lacks boss fights. That doesn't stop the game from being absolutely incredible of course.
As much as I like God of War, I agree that the bosses could have used a bit more creativity. I personally don't mind reskins but I think every game needs to take notes from games like Soul Sacrifice or the First Vicar from Bloodborne. If you're going to add reskins, you might as well do something unique with them other than making them look the same but with an different color. Maybe add some unique attack patterns like they did with that one troll that teleports. Though I agree with what he said about God of War 1. It always bigs me that everyone kept compairing the bosses with God of War 3, despite that game being the final chapter of Kratos' Greek legacy. This is the first chapter of his new legacy. I mean, the first GoW games only had 1 god to fight. The rest were mostly monsters. At least in GoW4, they gave you 3 gods to fight (Magni, Modi and Baldur). I do hope that the next will set the tone for the future of the series. What I would really like to see in the next game is more folkloric creatures to interact with or to fight, like Fossegrimen and Huldra. Heck, throw in Beowulf and Grendel together in the style of Ornstein and Smough, and that fight would be freaking epic.
I have fought 4 gods of which I have killed only 1.
I'm absolutely gob-smacked that he claims it takes 15-20 people up to 2 years to make one boss fight.....
Didn't you know it takes 20 years to develop a game with unique bosses? I mean I will give them a break...they only had the entirety of Norse Mythology to work with...so it could have taken them 30 right?
Can you believe Dark Souls took close to 44 years to make!?!
I was just thinking about this yesterday! I finished the game the other day. It's a great game but this issue (boss variety) immediately came to mind after completion. There are the Valkyries as well, but the one's I've fought all seem very similar to each other. Also, fighting Baldur was great but it I think they used that fight too many times, where I was hoping for something different.
More woe as us dev talk... It's getting so old. People praised the shit out of your game but because there was one issue you gotta come out with this sob story? I can think of plenty of games with many unique boss fights(souls series ahem) that didn't take 20 years to develop Corey.
It lacked a few bosses, is not a big deal
someones gona get hit hard on the skull with that hammer in part 2 xD
People are just pissed they have to wait for 2 plus years to continue the story. Human limitations and whatnot... That just means they did their job well though. It’s a big game with a great story but it’s still chapter one and that sucks. The game doesn’t suck, the wait does. Thanos killed half of the squad, tune in next year. I think the focus on a few gods lead to this feeling of less boss fights. When you are coming off the god slaughtering end of a trilogy then anything would be weird. Every god he dealt with in this game didn’t know who or what they were dealing with. Only the witch knew. The real overarching story hasn’t even started yet. The entire first game was just a set up for that story, I think that’s what people are feeling. Some could argue that there wasn’t a lot of variety and that’s true but there was enough. It covered a lot of ground mythology wise and it hasn’t even scratched the surface yet. The calm before the storm story worked fine with the limited grand standing boss fights. It feels like an introduction because it is lol.
Personally I find he would have been better off just telling the truth and not going for the "woe as us dev" angle. Explained its the first of a new trilogy(which are usually introductions to a new story) and just said those fights you all want WILL be coming and it will be epic. This nonsense about 15-20 people taking 2 years for one boss and that it takes 20 years to make a game with unique bosses is just an insult to gamer intelligence. A simple we wanted to start you guys off with a personal story about Kratos and his son, while introducing to you to a new world of mythology and fought lesser creatures as a build up to future games would have been more than sufficient.
I agree. When I saw that giant bird in Helheim I was sure I was going to have to fight that thing. But then you don’t and you forget about it. It’s a “tune in next time” nudge but I think people have that lost opportunity in the back of their minds when they say things like that. He would be much better off just speaking honestly.
I felt it had the right amount. Trolls, Dragons, Valkeries, Gods were all tough epic fights
Would more equal better. Quality over quantity. Although I have to say that Baldur should not have been the first fight or boss fight of the game. Mangi or Modi could have served as a perfect opening fight, then Baldur end fight as his first fight, the his Stranger fight as his final fight. As far as only attacking the claws of the dragon, in the first game of the Greek trilogy you only really fought on Kronos back. In the third game you attacked his finger nails for the most part until he swallows you and you cut out way out in a cutscene of I remember correctly. I agree that there should have been more subboss variety and more executions options.
I'm almost done with God of War & the story & gameplay is intriguing & entertaining in a high regard but that's my gripe as well there are very minimal epic bosss battles in this new GOW which GOW are know for boss battles,too many troll bosss battles which were just reskinned & much of the same.
One cannot eat more than he can. God of war gave us what we can, IMO. Asking for more is ridiculous.
Its a great game, but I feel (up to the point ive made it to) the downside of the game is, in fact, the lack of vatiety. The lack of enemies, animations, bosses, weapons. I cant wait for the sequel, though, where they have a solid foundation to build off.
No boss fights, thats my kind of game!!! But its just one opinion, I dont like the concept in games of a uberdude at the end of every chapter....Good story and characters that is all I need...
What if the uberdude is fun?
thought the Valkyrie were bosses? if not they sure are hard to beat.
we should all remember the state of the development for this game. Cory inherited the team in 2014 due to the cancelled new IP so he wasn't ready to make the new God of War and so they went through a development hell with having to work on all parts of the game in the same time. i guess that this is the reason why stuff like boss fights were cut.
Were always gonna want more. The game is perfect i enjoyed the heck out of it blasted the crap out of my speakers. Wouldnt mind a dlc down the road like frozen wildlands horizen.
There were too many troll bosses and the ending was weak.
the issue imo is having lame filler repeat bosses instead is worse than not have a boss fight at all. the original game knew this
....and maybe that’s because it was a giant boss at one point.” This part here. So this is where I believe there are two possibilities in our future. Either we get God of War: Fimbulwinter or eventually we get a prequel. There's just no way we end this series without getting a full game about Faye, her ability to write the future, her skill as a Giant, her past with Brock and Sindri, and how she died. And how she met Kratos. To explore. More or Jotunheim before it gets locked away by.
Even the main boss fights were a let down to me. The 1st one was cool and well balanced between cutscenes and gameplay, and since you didn't have a lot of attacks (because it was just a beginning of the game) the amount of cutscenes could be easily forgiven. The last boss fight however *SPOILER* was pretty much the same, but without the wow effect this time, as the 1st one showed pretty much everything we needed from a 1v1 fist fight, this one didn't show anything new yet still pushed the length of cutscenes, which was a dumb move. What's even more disappointing: it was Baldur again. The dude was merely a side additon to the main story, seriously. The dragon fight was disappointing because it was nothing new and the designers didn't even make it use its entire body, like in some limited PS2 game! The demigod brothers fight was decent.
It has it's flaws...
good game but it was a lot reskins being used. In the game.