PlayStation Blog: "I remember telling some employees before that game development isn't a democracy. I said at best development should be a benevolent dictatorship. I held that opinion because oftentimes when you get too many cooks in a kitchen, it does spoil the soup. Oddly enough I haven't felt that way with PAIN for quite a few reasons. This message board has had a lot to do with how we design PAIN.
PAIN design is liberating. We don't have to worry about context, story, logic, or even reality. In a lot of ways, PAIN development is about as chaotic and creative as you can be. So before I dig into what's next, let me thank all of you for buying PAIN because it really has granted us freedom to try new concepts."