The Problem with: Overwatch

Written by Aaron Daniels

Well, here’s the kicker; just like Breath of the Wild, I like Overwatch a whoooole lot. I’ve been a fan of the class / arena shooter since probably the dawn of time, if not before: whether it’s the super old-school Quake Arenas, or the original Class-based shooter Team Fortress 2, in which I’ve invested over 2,500 hours (or roughly 3.5 continuous months for anyone keeping count) and to which I consider Overwatch a spiritual successor.

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