Subaeria Runs At 720p On Xbox One X, 1080p On PS4 PRO

iLLOGIKA's action puzzler also runs at between 30 FPS and 60 FPS on both platforms.

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DeadSilence35d ago

Lmao what? Great optimization well done devs hahaha

xRacer74x35d ago

It runs at over 120 FPS on the atari 2600.

dantesparda34d ago

Wow, you fanboys really cannot understand for the life of ya's that devs have priorities and the reason some games run better on Pro when its assumed that it should be better on X. Hate to break to all of you but its a fact. Its the same reason why some games are 1080p on Pro while native 4K on X, the devs just found it easier to achieve that within the time and money constrains they have.

Kribwalker33d ago


except the devs have said they didn’t have dev kits to test it so they didn’t enhance it 😉

+ Show (1) more replyLast reply 33d ago
IamTylerDurden134d ago (Edited 34d ago )

Perhaps they had trouble with the Xbox One X hardware or they just didn't bother enhancing it for the X? Maybe they are a small company and could only specially optimize for one system. The fact that PlayStation is far more popular might be the reason they chose to prioritize the Pro.

Chris1234d ago

Or it's a cynical decision by the dev as they know this type of nonsense travels like wildfire on the net. Any advertising is free advertising right?

DarXyde34d ago

I'm convinced it's just laziness.

fr0sty34d ago (Edited 34d ago )

Or money is exchanging hands. Shameful if so, but I'd like to think Sony wouldn't go that low.

WilliamSheridan34d ago

Laziness doesn't even make sense since the 2 systems are so similar that it's literally just a matter of tweaking a few numbers. This doesn't even make sense

FinalFantasyFanatic34d ago


True, it really doesn't make sense why it's doing so poorly on an XoneX when it's similar but beefier hardware than a PRO. Although surely they could squeeze a bit more than full HD out of a PRO and an XoneX.

boing134d ago

I just love when someone who clearly has no idea about this game's development thinks it must be laziness. Nothing stands in your way to show them how it should be done. Writing a comment like yours adds nothing. Makes you look super ignorant though.

Kribwalker34d ago

they told me they didn’t have OneX dev kits to test it which is why it’s not OneX enhanced. But they did say they were hoping to optimize and update later

Jinger34d ago

That is exactly what happened. And with the sales gap, I can't blame them.

DarXyde34d ago (Edited 34d ago )


And yet you provide no counter to my assessment, only a critique of my comment without anything substantial. Tell me, why wouldn't it run at a higher resolution? Due
to development difficulties? Doubt it; development is simplified on both platforms to be more compatible with PC. Or maybe it's cost? Also doubtful since developers are already creating games at higher resolutions and scaling down to fit into the hardware parameters of consoles.

I'd love to hear your reasoning why I may be wrong. I'm hoping to learn something today.

boing133d ago

Or maybe they don't have enough money to continue. Or maybe they made few mistakes along the way and now it's not profitable to re-write the code. Or maybe a lead programmer lost his hand. You don't know. You can only assume. Laziness shouldn't be your first thought because they've created this game. Would a lazy person do that?

DarXyde33d ago


It seems your first assumption is that laziness is my first assumption. Resources were my first assumption, but if you looked at the article I provided, you'd realize that my position is valid. Again, the argument of resources makes no sense. Games on consoles are being developed to higher specs and scaled down. It is literally more work to do that than to develop for hardware in a more 1:1 manner.

I don't really know what to add at this point.

+ Show (8) more repliesLast reply 33d ago
Eonjay34d ago (Edited 34d ago )

It obviously must be running Xbox One code and needs an X patch. You know this because base models are bothering 720p. Nothing to see here.

TheCommentator34d ago (Edited 34d ago )

Yeah, it seems like they need to patch it in.

DivineAssault 35d ago (Edited 35d ago )

ummmmm huh? Ok then lol

TheUndertaker8535d ago

“GamingBolt spoke to iLLOGIKA communications officer Pierre-Olivier Macé, who confirmed that the PS4 and Xbox One versions would both run at 720p resolution and between 30 FPS and 60 FPS. The upgraded consoles are a more interesting story though.”

““The game is running on PS4 Pro with a resolution of 1080p and on Xbox One X with a resolution of 720p, both versions run at between 30fps and 60fps,” said Macé.”

It doesn’t take a rocket scientist to see that this will be pretty crap all around

TheCommentator34d ago (Edited 34d ago )

Those quotes suggest that the developer may not have supported enhancements for either the Pro or the 1X, and that the Pro is possibly running in boost mode.

TheUndertaker8534d ago

I’d agree but “Boost Mode” is built into the OS and hardware for the Xbox One X as well. While Sony released a patch and labeled the feature the Xbox One X hardware has done that without a label or need to enable/disable it.

To either extent it makes me wonder why the developer mentioned One X/Pro support when there clearly isn’t any. It even states the framerate is unchanged when numerous other titles have shown that framerate really can increase solely based on the machine.

I’d bank on the idea that this is nothing more than a poor PC port.

Kribwalker34d ago

“It was impossible for us to have an xbox one x at the studio in time. Regarding to performances results on PS4 and Xbox one (normal version) we didn't want to take risks and we wanted to prioritize the framerate. For PS4 pro we had no choice but to select 1080p at least.”

that’s what i heard from the dev

TheUndertaker8534d ago

@Kribwalker: Only problem there is that framerate is 30-60 on all consoles. That’s a rather large gap that the framerate may run at. If they were prioritizing framerate I’d have to imagine it would be locked or at least have a more definitive number.