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Dante Must Die! How Devil May Cry Perfected Difficulty | Goomba Stomp

The original Devil May Cry may not be the best game in its genre, or even its franchise, but it is without a doubt the best example on how to design difficulty in the gaming medium.

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ShockUltraslash64d ago (Edited 64d ago )

Great analysis.

If all the rumors are true Capcom should announce DMCV in E3.

Darkstorm611163d ago

Never cared about the harder modes.I usually played on normal and mashed buttons to see cool stuff happen.
Power to you if you enjoy all the hard modes.