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Sony Ends Production Of Physical Vita Games

Sony is ending physical production of Vita games, Kotaku has learned. Although the hardware manufacturer says digital distribution will continue, this move will mark the end of physical cards for the maligned portable game system.

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UCForce36d ago (Edited 36d ago )

It has been fun. I did have a fun time with PS Vtia. Killzone Mercernary and Teraway are my two favorite PS Vita games.

mikeslemonade36d ago

Told you guys it was dead 3 years ago.

naruga36d ago (Edited 36d ago )

brilliant console --abysmal (almost insulting ) Sony stance to it and us ...Why Sony?? i trusted you ... why no Monster hunter 3 or 4 on the damn system, why not one damn good platfomer on it ?? (ok GRush was stellar but it is only one game on a whole damn system) ....one of my biggest mistakes to buy the system that i will not repeat it 2nd time (if SOny ever releases a Vita 2 ) ...after the jugernaught PSP was (literally thousands gameplay hours on it), i never thought Vita will be almost DOA ....

Neonridr36d ago

@TomatoDragon - if you are a fan of Japanese games and the odd indie title, then yes, the Vita is still thriving. But for the other 99% of us, it's dead :P

Knushwood Butt36d ago (Edited 36d ago )

^

Yeah, cuz nobody likes Japanese games ??

Very strange comment from a Nintendo fan.

mikeslemonade36d ago

Tomato^

So the Dreamcast isn't dead. And that would mean the PS2 was alive until like 2014 or later.

GamesMaster198236d ago

Yeah people just do't like to accept the truth. It's a excellent handheld but has been dead along time since Sony pretty much abandoned support for the thing, I bet the PSVR will go down the same route too.

Vegamyster35d ago

TomatoDragon

Yeah, I'm looking forward to Chicken Range, Ice Cream Surfer HD & Russian Subway Dogs ect lol. 99% of the games it does get are indies nobody has heard of or old simple games like Shovel Knight/Stardew Valley ect, it's not technically dead but what little it does get isn't exactly exciting.

zaherdab35d ago

Wow and it only took 3 years for the prophecy to come true!!!

darthv7235d ago

Despite Sony pulling the plug, there is a community of creative indie developers who are still making games for it. Many of which get released in physical form thanks to outfits like LRG.

indyman7735d ago (Edited 35d ago )

Blank this! I'm not buy digital games for PS Vita. How long before they pull the plug on supporting any digital downloads? it wont be long now. Thank goodness for my PS4 pro. I also have PStv which is a screen less PSVita. I expect used game prices to go up now.

PSP did good while it was alive though and so did PSVita.

+ Show (7) more repliesLast reply 35d ago
bouzebbal36d ago (Edited 36d ago )

WipEout, Uncharted, Gravity rush, Tearaway were my favorites.
KZ was good but multiplayer was zone locked. nobody plays it online.

very underrated console. extremely powerful but not even sony believed in it.
what a pity.

naruga36d ago (Edited 36d ago )

Uncharted and Killzone were not the kind of games that could move portable consoles ... it was an absolute mistake from Sony s side to even fund the development of these titles ......could have given the money to its japanese comapnies and develop real gems ......only Gravity Rush was 10/10 and perfect for portable or home console but it s only one

UCForce36d ago

@naruga Wow ! You are not helping here. The reason why PS Vita didn’t sell a lot because the overpriced of memory card and the handle itself. And again, you are still hating Western gaming way too much. So i’m going ask you a question. Why do you hate Western gaming so much ? And was there any Western game that you like ?

rainslacker35d ago (Edited 35d ago )

People complained it didn't have games. Sony made games. People complained it didn't seem like a console on the go. Sony made console games for it. People disregarded the games and acted like Sony wasn't supporting it. Now Naruga says that it didn't need console games, but games tailored around the portable experience....like Tearaway or Killzone which I guess.

It didn't really matter what Sony did, because no one gave them credit for it.

bouzebbal35d ago

@naruga:
sony made a huge mistake because YOU dont think these games are moving handhelds?
GR didn't even sell half of what Golden Abyss did.
and the moving portables discussion we shouldn't worry much about. it's sony's problem.

+ Show (1) more replyLast reply 35d ago
getbacktogaming36d ago

Those were pretty fun! Killzone looked really good too... But honestly Sony's terrible support of the vita has really disappointed me but I got over it when I managed to sell it for more than I had paid used 3 years prior :D

SuperSonic9135d ago (Edited 35d ago )

Never ever boughy a physical copy on my Vita. Every game is digital for me.

+ Show (1) more replyLast reply 35d ago
melons36d ago

The only thing holding me back from a Vita was the memory cards.

ObviousGoldfish36d ago

Many more reasons you nor anyone else buying a vita than just memory cards.

Kun_ADR36d ago

You are right. But the memory card is the biggest problem here for most people. As for me, I sold it due to the fact that Sony stopped support it just two year after its release.

Eonjay36d ago

I bought one and yest he is right. The memory cards created a situation where it wasn't worth it.

Razzer36d ago (Edited 36d ago )

That and the rise of smartphone gaming.

Twinblade35d ago

Smartphone gaming is a joke.

AmstradAmiga35d ago

That had nothing to do with it. That's just Sony's spin on why the Vita failed.

Sgt_Slaughter35d ago

Portable sales went down but if smartphone gaming was as big as it's supposed to be outside of pay-to-play gimmicks, the 3DS wouldn't be at almost 80 million.

Razzer35d ago (Edited 35d ago )

"Smartphone gaming is a joke."

I agree, but it is also big business.

https://venturebeat.com/201...

If you guys think smartphones and tablets had no affect on Vita then sorry, you are just wrong. Nintendo was more immune to the affects of smartphone gaming as it targeted children more than adults. Children are far less likely to own a smartphone. Adults are far less likely to want to carry around multiple devices. Do the math, folks. Why do you think Sony jumped ship so quickly from supporting Vita? The market moved elsewhere.

AmstradAmiga35d ago

@Razzer

Smartphone gaming had already been prevalent when the Vita arrived on scene. Sony failed to give enough reason for people to want a Vita in addition to a smartphone. Consumers have no trouble taking a Switch and smartphone around with them.

Razzer35d ago

AmstradAmiga

Yes, but it took some time for smartphone gaming to kick in and the public to jump on board. By the time Vita arrived, smartphone gaming was the rage.

"Sony failed to give enough reason for people to want a Vita in addition to a smartphone. "

Exactly my point.

"Consumers have no trouble taking a Switch and smartphone around with them. "

Switch is hybrid and will more than likely take over the 3DS market at some point. Like I said, smartphones are a lesser market for children whom are Nintendo's primary target.

+ Show (3) more repliesLast reply 35d ago
drpepperdude36d ago

I bought a Vita and sold it because of the lack of space to buy digital games or use any of it's media features. Of course the next biggest issue I had was the library which was way worse than my PSP. I didn't need AAA experiences on the go, I just needed quality games above indie budget level.

Knushwood Butt36d ago

Enjoying Velocity 2X on the OLED

bouzebbal36d ago

damn what a game!!
you should be able to control your nerves while playing that.

Knushwood Butt36d ago

I've perfected 32 stages so far.

It's slow progress.

Did you get the DLC?

CocoaBrother35d ago

Great game. Probably my proudest platinum. I hope you enjoy it; it's truly fantastic.

81BX36d ago

Oh what could have been!

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