Cliff Blezinski announces the immediate closure of Boss Key Productions.
Unfortunate to hear. Hope his time off works out and can return to making games again.
It is unfortunate but honestly after Lawbreakers and then doing Radical Heights, ignoring the issues surrounding them they brought this on themselves On one hand people have become jobless, it's awful to hear On the other shitty decisions can't keep you afloat and he paid the price. Maybe this will knock some sense into the guy.
He should have made Lawbreakers f2p when he had the chance. Maybe it would have garnered more players.
Yeah a perfect storm to end them up in the spot they're in. Hope they can all land jobs somewhere. I will miss lawbreakers though.
or you guys could have just supported the game. well now hes gone, hope you guys are happy
@bolimekurac Support two crappy games? No thanks I'll support those who make smart decisions and take in feedback. Cliffy should have went back to AAA development or made something that we are lacking like a platform game.
"or you guys could have just supported the game. well now hes gone, hope you guys are happy" I am happy. Hold on while I pop a cork. I am sorry for the people working there but Cliff and the leadership wouldn't listen so this is the only way people learn. To paraphrase Chris Porter, Don't touch the stove its hot. Don't touch the stove its hot. Finally, know what? Lick it. Your anger is completely misdirected. Put that dislike where it belongs. Cliff's head. Why should we have supported a bad game? Can you give me a reason? Any time a bad company shuts down and the game industry trims the fat we should be happy. The only thing I am sorry about is they were funded a large series of investments and couldn't make a good game. What a waste of money that could have produced something great.
You really don't know how business works, do you - like at all 😂 Only a person who is uninformed and mean about it would post something from this side of the fence.
@SenorFartCushion How the hell am I being mean, compared to some comments here It sucks but he didn’t listen and got what was coming. This is what happens when you make shitty decisions over and over not taking in feedback or learning from their mistakes. We all saw this coming
Support should be earned, and Lawbreakers barely earned that. Gaming is not a charity
ok so lawbreakers wasnt the best game ever but it played well and was pretty to look at and had actual gameplay, but everyone hated it but the same people will go crazy over a qte game that has no gameplay at all
A “QTE game with no gameplay at all” would probably have more appeal than a game trying to fit in in a oversaturated market. Also Lawbreakers had terrible marketingnd failed to differentiate it from Overwatch and others, and Cliff himsef did nothing but try to shit on Overwatch with his ego when comparing it to Overwatch every chance he got
@bolimekurac "or you guys could have just supported the game. well now hes gone, hope you guys are happy " Are you serious with that comment? The gaming industry isn't some charity. Why should people support crappy products? If you buy into a product that's crap, all it does is incentivize them to make MORE crap. I hate the idea of people losing their jobs and money just as much as the next person. But NOBODY has a right to put out CRAP and expect to be compensated for it.
@-Foxtrot "On the other shitty decisions can't keep you afloat and he paid the price." Shitty decisions like release Lawbreakers only on PS4? I remember alot of you telling people how much his decision made sense since the PS4 has the larger userbase. Now you´re crapping on the guy?
I hope he gets that spark of originality that he had. Last 2 outings not so good. It’s almost as if they put out radical heights hoping it would topple PuBG and Fortnite in pre-access form in a few weeks.
What might have happened is they quickly put out RH so that it might save the studio from an investor prospective. Probably hoping the investors would see it as a bounce back project and not shut them down.
@morganfell On one side, yes, Cliffy is ridiculous. On the other side, it is not that simple. Every time a studio shuts down, we are losing experience on the industry. Companies don't immediately become successful, they all do some big errors before getting the many big rights we demand so much. So, apart from the consequences to the big douche Cliffy (which I happily believe will be marked by this), it is also unfortunate that the projects didn't work out and we lost a great chance to a great game. And many people lost their time and jobs.
As unfortunate as it maybe, it doesn't mean the industry will lose experience. The studio may have shut down but I am sure many of the devs will be picked up other studios.
Yeah, I mean that in the sense that there was a team improving their assets and processes.
That's what happens when you're late to the party..twice. Gears was fresh at the time. Stick to original ideas, stop trying to sell your soul for money.
Well i mean that's what happens when you try to ride off the waves of something popular that already exists... TWICE!
He also rode the popularity that consoles are becoming extinct and pc or mobile gaming was gonna kill the PS4, https://www.google.ca/amp/s... Middle class games are dead ... NieR Automata and Persona 5 says hi blah blah blah He is so full of himself
After two derivative games that failed to make an impact it was inevitable, however I’m sorry to hear when any studio closes. Maybe Cliffy B. can return to Microsoft and work on Gears 5
Developers need to follow their heart and passion rather than following the next big trend in hopes to strike it big. We see how it worked for Cliff and we can see how Gearbox and Rare did chasing the newest trend. It's sad to see all these publishers with dollar signs in their eyes. It seems like these companies are starting off with the monetization of the game first and building around that. Instead of starting off with a great idea and figuring out the monetization after. Even Santa Monica caved last gen by adding MP to Ascension, and it failed. Now, they are back to making the best game possible and God of War is kicking ass.
Not the same thing. MP on GoW Ascension was funny and free.
That's rough. I was going to say that they should have gone F2P with Lawbreakers from the start, but that didn't work out too well for Paragon either.
Other reasons, not because it was f2p. Devs stopped listening to the fans and instead changed the game to their liking, causing match times to drop, ttk to decrease and an overall shitty stun meta. Hopefully Rising Phoenix prevails
Ah well...Mc'Donalds is hiring.
Well he would just screw up my order like he does everything else.
Still no pickles!!!!
Maybe it's not such a good idea to just try to chase the latest multiplayer fad.
Welp, take the time off to think original and unique again if you ever return.
That large install base though?
The one that doesn't buy rushed attempts to cash in on popular genres? That one? Is the implication here that another install base would have been more receptive to mediocre games?
Well if the other install base praise an empty game like the one with the kraken, I mean how low can they get...
I don't know, Cliffy was the one that made the implication that a larger install base would be more successful for Lawbreakers. And then he went and tweeted to the execs over at the smaller install base that he would just love to see Radical Heights on there. Now what are implying Jeece?
@gangsta_red I'm implying that I don't understand the connection you are trying to make-in some sense you are apparently mad at Cliffy for abandoning the Xbox in favor of PS4. This would be a very effective insult/complaint if he had made a decent game--rather than a late attempt to cash in on a genre--and it had failed to find an audience on PS4. But right now, the only way your comment (which implies that Lawbreakers would have been successful on Xbox) has any logical coherence is if one assumes that it is your position that a disproportionate percentage of the Xbox user base is inclined to buy mediocre games.
@Jeece That is definitely a lot of implying you're doing there Jeece... I'm actually referring to the comments Cliff left. He made statements saying that his game appearing on the larger install base (PS4), gave it more of a chance to be successful. He said comments similar to 'needing to keep the lights on' or 'make sure his employees were' eating'. Even though that makes little sense considering that a game like this would have had a better chance being successful on as many platforms as possible especially when this game also appears on PC too. More importantly, releasing a game on a larger install base still doesn't guarantee that game will be successful. But the best part was seeing Cliffy then tell some Xbox execs over on Twitter that he would love to see Radical Heights on Xbox. It's as if the large install base excuse suddenly disappeared.
Guy was looking for a hit wherever he could find it. How can you trust the decisions of a guy who flips so quickly on his past assertions with no reasoning behind them?
That's the most hilarious thing about the whole Cliff situation. Yes, it's horrible when a studio shuts down and people loose their jobs, but the way Cliffy went about the whole thing that led up to this was just cringe worthy.
that’s what i find funny, he trolled PC and PS3 players when gears was out, then turns around and tries to pander to that audience. Not that it was guaranteed to sell better if it was on xbox, but that was his bigger fan base from the last gen, that was until he went and pissed them off too and burned every bridge he had by that point
You mean the absolutely huge PC crowd that didn't do anything for those games? Yeah no one bought a bad game that should have been F2P. Shocker.
Shhhh, that fact goes against his trolling.
Game probably wouldn't have done better on Xbox. It's a good way to show that your name can only carry you so far, and that despite him having fans, that's not as important as making a good game, because the number of fans is not ever going to be large enough in the gaming industry to support a game. He lived in a bubble where he thought he could be successful without making the best product possible.
Who knows if it would have done better but it certainly wasn't because of the large install base like he said. A game like that should have been on as many platforms as possible.
Too true. Install base really isn't the most important thing. However, something is likely to sell more on a larger install base. I don't disagree with what he said in that instance, but in true CliffyB fashion, he lacks any kind of tact, and it's really a topic that he shouldn't have bothered addressing, as the answer was pretty obvious to anyone with half a brain. Cliffy is sometimes his own worst enemy, even though a lot of the stuff he says isn't actually wrong in the greater picture.
"However, something is likely to sell more on a larger install base." Anything will sell as long as it's good no matter the install base. I'm sure Lawbreakers would have loved to have the Xbox PUBG numbers along with any that might have come with PS4 if the game was actually good. (And yes there are some instances where even good games don't sell on either install base.) Cliff came at a bad time and tried two games that capitalized on the current trend and just couldn't break in. He's a talented person and maybe with some time off will do some good and then he'll come back strong with a couple games as good as Unreal and Gears.
it should have been on PC only then ported to console after it was a very stupid move to release it on consoles at the same time
Exactly the company spread themselves to thin
Lawbreakers was originally meant to be a f2p game. They should have stuck with that instead of making it a full priced game. It might have survived being a similar game to Overwatch had they stuck with that original plan. Radical Heights however was just a flat out shameless, unfinished (even by early access standards) cash grab complete with microtransactions. With any luck, all parties losing their jobs get on their feet fast. But let this be a lesson to any new studios in the future. And as for Blezenski, I feel no sorrow for him. He shot off his mouth about Kojima's style of gaming being dead while his own ventures outside of Epic fell apart, twice.
30 bucks is not full price but otherwise agreed.
30 bucks is full price for what you get with lawbreakers.
Well that was quick.... He must be so salty about Epic's success with Fortnite.
He was also stupid to try and jump in on the BR fad Soo quick.
He did everything in his power to copy other games, even resorting to microtransactions in a pre-alpha game. Better luck next time bud.
Well, MTX in Early Access games is actually pretty common today.
Man cliffy B sure has fallen. He goes from Gears of War to this.
GeOW had a team of designers behind it making it what it was. While I always considered Cliffy talented, it's not like he made that game on his own. Epic has a long history of making quality games. Cliffy has a portfolio of directing some of those games, and making a mod to get him hired at Epic games. Even the most lauded devs like Kojima or Miyamoto don't make games alone.
So he went from GOW, to this you say? That's like falling 2 feet.
No he never made God of War
Get out of here with that nonsense. Gears of War was a great series.
Who didn't see this coming from a mile away? They had all this awesome talent but were chasing trends instead of actually trying new things.
lol Cliff is an out of touch moron who can't see past his own ego. This was expected.
Yeah, what a D bag.
Too bad for those who lost their jobs. But really, if you make a studio that chases after the current hot thing you'll always be second to the party, behind and have nothing unique to call your own.
Oh FFS. I've been having a great time with Radical Heights. There's so much potential in this game. I'm really hoping someone picks up the studio and the game. It'd be a shame for this game to die off.
Boss Key was not successful... so I'm not surprised
He should have stuck with the gears or unreal tournament series.