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Masahiro Sakurai's Super Smash Bros. Switch Work Schedule Is Healthier This Time Around

Sakurai discusses game studios and labor laws.

It's no secret that Masahiro Sakurai has worked long and grueling hours on game projects that he was a director of (working 13 months straight without a day off and ended up in the hospital during his work on ‎Super Smash Bros Melee and "calcific tendonitis" in his right arm during Smash 4 development).

With all this passion, one can't help but worry about Sakurai's physical and mental health now that a new Super Smash Bros. title was recently announced for the Nintendo Switch. Luckily, it seems that he is taking a healthier approach this time around. According to a translation of a Famitsu column by Source Gaming, Sakurai is only working ten hours per day. Not only that, but he also gives himself two days off a week.‎

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wonderfulmonkeyman38d ago (Edited 38d ago )

It definitely wouldn't be easy to find someone as dedicated to his creations as Sakurai; I'm not sure I'd have been able to continue if I had that kind of issue with MY wrist. Apparently that Calcific Tendonitis was also coupled with, or was a result of, RSI? [Repetitive Strain Injury]
I imagine it's like having needles scrape against your muscles every time you move them into certain angles.X_X

I'm glad he's working on a smarter schedule this time around; his drive is admirable but nothing is worth forcing your body to the point of breaking down like that.

Really excited to see the new Smash at this year's E3!

TekoIie37d ago

"According to a translation of a Famitsu column by Source Gaming, Sakurai is only working ten hours per day. Not only that, but he also gives himself two days off a week.‎"

HE ALSO GIVES HIMSELF TWO DAYS OFF!?!??!? What kind of lazy bastard takes two days off a week!?!?/s

But seriously I hope development is much less strenuous on him this time around. I love his passion, but obviously, I dont want to see that passion result in an injury.

DJK1NG_Gaming38d ago (Edited 38d ago )

Because using the Wii U asset means less work. Other than redesigining some characters base on their recent games. And adding new ones. Tweaking and balancing the fighters.
This is the best route they went with.

Which is why starting from scratch would be terrible.

Gemmol37d ago

What's it like working there? And is sakurai okay with you spilling the team business

DJK1NG_Gaming37d ago

It pretty obvious they are.
Smash Bros Switch stated development several months after Bayonetta and Corrin DLC released in Feb. 2016. So Fall 2016.

The 10th Rider37d ago (Edited 37d ago )

Actually it was already pretty much confirmed the game was moved over to a new engine. A former Bandai Namco developer, who worked there from 2014-2016, tweeted that he left before working on the new Smash Bros, but that he helped build the engine it is using. His LinkedIn (which has existed for years) and everything corroborated this . . . though of course his social media and everything was nuked as soon as people discovered it.

My guess is they're porting over character models and things like that, but the game will use that new engine.

That makes sense because Smash 4 was built of the Brawl engine and both were made to support the Wiimote, which had no control stick. Therefore the physics and movement were built around that 4-direction input whereas Smash Switch will likely be built around the 360 degree movement, like Melee was. I think the idea that it will be move a bit back towards Melee is also supported by the fact that they have 4 Melee fighters and 4 SSB4 fighters for the invitational. That wouldn't make sense if the new game is a modified SSB4 because the Melee fighters would just end up getting their butts kicked.

DJK1NG_Gaming37d ago

@The 10th Rider
What I said has nothing to do with the engine. I am talking about the content in the game.
I clearly stated:
"Because using the Wii U asset means less work."
"Other than redesigining some characters base on their recent games. And adding new ones. Tweaking and balancing the fighters. "

The 10th Rider36d ago

Yes, but that's a lot more work than tweaking and balancing the fighters. If it is, in fact, a new engine, then gameplay has likely seen an overhual and there's a lot more work involved than just porting over assets and rebalancing.

-Foxtrot37d ago

Wasn’t he working in the console and 3DS version together last time. He was pretty ill with something and he was working his ass off doing both versions

It’s why I don’t understand why they didn’t just bring out the handheld version at a later date

The 10th Rider37d ago

Honestly it was probably Sakurai insisting that he wanted it out on time. The man's insane when it comes to his work.