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Getting To Grips With Bad North's Take On Real-Time Strategy (TSA)

TSA writes: "The real-time strategy has often had issues on consoles. With but a few exceptions, the interface of using a controller for these games is nothing compared to the precision of using a mouse and keyboard, but as I playing Bad North, I began to wonder if it’s the genre or just how the interface and games are designed? I sat down with Richard Meredith – the game’s designer and gameplay programmer among many other things – who guided me through the first few levels of the game while at the same time explaining some of the design philosophies."

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