It’s the decision to not interrupt the experience with even a single camera cut that really ties it all together and solidifies God of War as the artistic and cinematic epic it is, Gazette gaming columnist Jake Magee writes.
It’s a challenge one. Few movies and games use this single shot technique.
to date, only 25 films have true 1shot cameras. alot , including birdman, are edited to appear as 1 shots to reduce cost of reshoots
I was floored by the movie The Russian Ark which was in one true continous take.
There are 6 or 7 times that GoW uses some tricks too to maintain the one shot but still it's admirable. It may not work for all games but it works well with GoW as the focus is almost always on Kratos and to a lesser extent, Atreus.
Using that logic the claim that god of war is a single shot makes no seNse at all, the graphics are rendered not filmed. Anytime the payer is in control atleast some elements are dynamic and it isn’t like the voice actors did it all in one continuous take. There are several games that do the same as god of war, but usually without a bunch of cut scenes.
@kevnb There are no hard cuts or loading outside of dying. It's aSingle shot game. First of its kind
Completely disagree. The game is incredible, but the single shot camera constrained it in every regard more than it helped it. I hope they do not bring it back in a sequel.
I disagree, its very clever and very well impented. In fact its so good, you completely forget about it as it is part of the structure, that says how good it is. I have feeling your going to be in a very, very small minority.
Feel the same and also it's not one continuous shot. Maybe during most gameplay, but not the whole game. And it's actually nothing special, actually makes it easier on the dev since they know what you can and can't see. Not sure why this is praised.
Well, because one shot continues have to keep tracking the character movement and give other more screen times. To make sure it isn’t shaking. Add more immersive to the game.
I think they will keep it because it paid off.
How exactly was anything constrained by the single shot approach? As far as I can tell, the game offered up a way to do things that you'd expect to see in a open world game, and the narrative doesn't seem hindered by it.
The game is so brutal and epic, I had a hard time noticing...except for the slow scenes.
I don't even notice it tbh.
It is so well implemented that I forgot it was a one shot camera all the time. It is that good.
I thought it took immersion to the next level. I love how it virtually eradicates load times. Brilliantly implemented.
i actually really enjoyed how they did the fast travel system
It eradicated load times if you aren't dying constantly! Haha freaking Give Me God of War + Immersion mode means I see that bad stiff death animation and the loading screen all the time!
yeah i think that may be my only gripe with the game, well 1 of 2. the stiff body death of kratos almost breaks immersion specially when i die from a hit from behind and i fall towards them. and they need to add more stun grab animations so we arent seeing the same 1 or 2 every time we use it
@Goldby one of my deaths I got direct smacked in the face with one of the big trolls thrust attacks... I thought it was going to make me go flying like in The Stranger fight, but all I did was fall over like a stiff board. It was very disappointing haha And agreed, a few more finish move animations would have been good.
Oh, the loading times were there, the loading screens were cleverly hidden though pretty obvious that they were loading segments. Ran into a couple of parts where the game freezes and the loading symbol at the bottom of the screen popped up. Very, very few times and didn't hurt my experience.
That was started with the Uncharted series. They used the cut scenes to mask the loading times. If you skipped the cut scenes, you'd end up at a loading screen. Other ways to mask it were long ways to get into new areas. They use occlusion on the section you're moving out of, and the part you're moving through is part of both levels. More games use this technique nowadays, and its fine by me. At least it keeps me engaged or entertained during the transition, so I have less incentive to just go and smoke a cigarette.
It takes TLoUs style journey to the next level. I love it!
This is one of those things I don’t get why some people care so much about. I’m not saying the game isn’t fantastic, I just don’t see the big deal about this aspect. Let’s see some devs tell the entire story without taking control away from the player... many games come much closer to doing this.
its not about taking away control from the player. that isnt what this is about. its about grounding a game. and some of us are movie /director buffs. heck im goign to school for screen writing and narrative design,
It wasn’t filmed, there was no shots at all. Why does Sony insist on promoting games using incorrect terms from movies? Why can’t they just say the camera is always focused on Kratos and we think that is cool? It’s almost disrespectful, I hardly think the voice actors did everything in one take while the motion capture folks did the same.
You are trying hard to downplay this. "It wasn’t filmed, there was no shots at all" Umm. Yes it was. All cutscenes are mo capped and they had to film them using a single camera in a single take. Maybe you should actually have knowledge on things you are claiming to be false. There are dev diaries out there https://www.youtube.com/wat...
first off it isnt always focused on kratos. second off, did you do all those actions with the stranger?no some was pre recorded outside of the battles where you ahd control, aka it was recorded/filmed. i dont think you understand what they are meaning by a one shot game. There are no hard cuts, nop transitions to other people, it is focused on Kratos and Atreus, but isnt always on them, and when it isn't it doesnt cut to the other people, the camera pans over to them, theres no black screens indicating a cut. theres no random or other places shown, only where the player is, that means again, no cuts. the rendered scenes were recorded in one take, they may have had to do multiple takes to get the emotion and everythign right, but they never cut and edited one scene with multiple takes.
I think they're trying to describe what it's like, not really saying that's what it is. That's probably the closest analogy that could be made without making up some new term. Overall, it is one shot, as there is no break in anything. It has nothing to do with if the player is removed from control, just that the transition between everything remains unbroken with cuts or loading screen(in the case of games).
The best thing it did for me is emotional bonding with Kratos himself... to incredible, never before used levels!
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