Yoko Taro: We don't need to think globally to sell globally

Nier: Automata director and PlatinumGames lead designer Takahisa Taura discuss developing for Western tastes, 3D action games, and the dilemma of multiple endings.

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Pancit_Canton247d ago (Edited 247d ago )

Yup. Just stay being uniquely Japanese and weird.

SuperSonic91246d ago

Now this is what I am talking about!!!!!!

I hope that statement from Yoko Taro sends shockwaves to all Japanese and Western developers and publishers!!!!

That quote made my day.
Arigato gozaimasu.

Glory to Mankind!

robtion246d ago

Yeah they need to let Suda 51 and Grasshopper Manufacture start making proper games again(read: not f2p).

I would still like to see Lily Bergamo come to fruition.

AizenSosuke246d ago

Stay yourselves that's all it matters

PhoenixUp246d ago (Edited 246d ago )

Yoko Taro sees no point in merely copying what mainstream JRPGs have been doing for the last 3 decades, and thus opts to make his games as different from them as possible and attempts to create JRPGs geared for older JRPG players, even if it means that his games end up being niche titles with comparatively small budgets.

What's even more remarkable is that after NieR sold modestly well in Japan but ended up being a bomb stateside, Square Enix became aware of its cult status and liked the game so much themselves that they not only funded another entry in the Drakengard franchise, they also gave the go-ahead to a sequel to NieR itself... with some of the absolute best talent in the Japanese industry, including staff from PlatinumGames (of Metal Gear Rising fame) and Akihiko Yoshida, the character designer for Bravely Default and Final Fantasy XIV.

All of this to make a sequel to a niche game that lost them money. Even Yoko himself thinks Square Enix must have been insane to greenlight the project. It’s unbelievable that Nier was even made in the first place after they made Drakengard 2 to be more in line with other mainstream RPGs of its era and the complete opposite of its predecessor. Fortunately Square Enix had minimal input on Yoko's vision for Nier’s atmosphere and story, allowing him high creative control which further shaped the future of the series. Drakengard has now become a cult series that garnered enough interest to become a trilogy and two spinoff titles, largely on the novelty of having such evil bastards as main characters without being ironic or tongue-in-cheek.

SuperSonic91246d ago

Ironically had Taro said this in 2007 Square Enix could have refused selling their souls to Microsoft for $100 million and kept FFXIII Trilogy, FFXIII Agito and FFXIII Versus aka XV exclusive to PS3, kept the trust of Japanese gamers, theit integrity and honor.

TheOttomatic91246d ago

Absolutely true don’t attempt to westernize Japanese Games, we play Japanese games specifically because they are different.

xX-oldboy-Xx246d ago

YAY!! Someone gets it, NIER: Automata is a cracking game.

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