Dragon Quest XI Designer Yuji Horii explained why the game is not a full-fledged open world and his preference for silent protagonists.
This game doesn’t need to be open world. It’d take that much longer in development
IT's a great decision...allows it to be more story driven this way...like a traditional rpg should. can't wait to play this.
I am fine with this. Not every great game needs to be open world.
Parroting others, I'm glad this isn't open world. Some games are better for it.
Not every game needs to be open world.
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