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City of Heroes PvP changes explained at length

Floyd 'Castle' Grubb clearly does not know the meaning of fear. He's now unveiled a detailed breakdown of the foreshadowed changes to powers in City of Heroes PvP, and they're so radical it will probably be like playing a different game. Are these changes for the better? Once Issue 13: Power and Responsibility goes to Open Beta, Massively will be sure to join in with the testing, because we can't wait to find out.

They already knew about the changes to mez protection (removed in PvP) but the changes go far, far beyond that. For example, simply being the target of an attack is enough to suppress your travel power for two seconds, though suppression won't be as severe as it currently is in PvE.

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