Blizzard has just revealed a shocker: Diablo III will effectively remove the ability for players to manually assign points to their stats as it will be handled automatically as in World of Warcraft.
Oh no. Hope this isn't true.
How much can one company alienate it's fanbase in the span of one year? This much.
So this is basically just a hack and slash now? Or is it going to be optional like some other RPGs? Sounds to me like they are aiming not at their hardcore base but at the casual gamers.. : (
They are replacing the customizability offered by stats with a new skill system that incorporates the use of special 'runes' that alter the effects of skills. In addition, you can only put 1 point into 'primary skills', but they can be upgraded by sub-skills, which are sort of like synergies that affect your entire build up to 15 points. The change is really not so bad.
Bubble Sol Invictus for actually doing some research instead of the usual N4G knee jerk reaction. If people were really that interested in D3 they would already know about this new system - but instead they prefer to whine, as noted in numerous posts below...
They didn't mention the new copy protection in this story. If it's anything like spore there's going to be another fiasco.
well, i always played HC mode... i hope they will change it -.-
It is me.. or are they trying to inject Wow into Diablo III? It looks like WoW so far. I hate the new art style as the skeletons for instance.. compare skeletons from Diablo III to Diablo II.. In D3 they look bulky and stupid, like bones or skeletons in WoW. (cartoony, if you will) In D2 there was a certain amount of realism to their skeletons. They had tiny, very detailed bones. The skeles in D2 look serious and a little intimidating.. whereas in D2.. they look cartoony and ready to hit you in the head with an over-sized mallet. Stat points were a pivotal part of this game. If these people are smart ( and they haven't been since Vivendi get into the mix ) - they will rethink doing this, as this has not really changed since D1! Wtf is Blizzard thinking?
WTF!? Is Blizzard literally trying to piss of fans or dumb down the game?
More and more things to dumbing down for "the newcomers" like many other company have done when bringing back old IPs...while its not a monstrosity as with Fallout 3 >.> its still retarded specially for the hardcore Diablo 2 fans To be honest I am surprised Blizzard could do such a thing when they were suppose to have high standards but I guess they changed a LOT after the success of WOW and the merge with Activision :(
lol, Now that I think about it, I feel Fallout 3 is no worse. Just my 2 cents but both games definitly got royally ******. After WOW, all Blizzard has thought about was $$$. First turning StarCraft 2 into a trilogy where each campaign has to be bought SEPERATELY and now... .
Fallout 3?...you mean Brotherhood of Steel 2 ;)
This is GOOD everybody. I'll tell you why - I don't know how many of you actually _got_ up to the higher levels and difficulties, but when you did a stat boost of 5 did diddly-squat. Even if you levelled up 5 times you wouldn't notice a significant improvement even if you put it _all_ on vitality. The game was not balanced towards the higher difficulties at all. The stat/skill points became redundant towards the end, and so it needed a desperate revamp. Heck, the stat points did barely anything at level 20, let alone 80.
On diablo 2 a barbarian get's 4 life per vitality point. So you're saying a barb doesn't get a massive change from level 20 to 80? In 60 levels you get 300 stat points. 300 stat points in Vitality means 1.2k life. This 1.2k life would then be affected by something like BO which increase your life by about 130%. This would give your barbarian an extra 2.76k in life. Oh, that's no a big difference is it?
what ? 60 levels and you dont feel the difference ?
Yes but the system needed revising, it took progressively longer to get a level-up as you progressed, yet your rewards for doing so became mostly insignificant. The life you get extra, and the damage you get extra etc. was (usually) NOT affected by life- and damage-augmenting skills and attributes. Example - I played as an amazon and I thought I'd put most of my stat points up to level 90 on Dexterity to increase my hit rating, as well as using lots on the hit-rating-augmenting skill (whatever it was) - but the dexterity did barely anything because it was not augmented - yet there were weapons with "always hits" and "ignore enemy defense" that give you 100% or practically 95% chance to hit right off the bat. It was imbalanced. 1.2K life sounds good - but when the game requires you to run away anyway when you're getting hit a lot (you die a LOT in hell difficulty as a barbarian) you need that life - and it's still not really enough. Furthermore, this is the amount of life you have extra considering that you would not put ANY stat points on vitality (which is unlikely as strength/dexterity/energy are useless to a high-level barbarian unless you want to equip new weapons/armour - mana potions can replace energy and the damage/chance to hit augmentation is not worth talking about when you have +200% damage, +200% attack rating on your skills). The system was too simple and not thought out for levels above 30, the difficulty settings favoured characters who stood back over those who went into the fray, and my level 60-odd sorceress who could fire a meteor doing around 8000 damage with 800 per second (or something like that) couldn't stand up to bishibosh. Of course online it's a different story because you have different classes capable of different things - but the difficulty level criticism still stands.
I agree that stats are imbalanced, but what you were saying is that you shouldn't have any freedom over the stats you choose which is wrong in my opinion. Stats need to be reworked and tested thoroughly to offer more of a balance, and when you get that level, you need to be able to think, should I put this stat point in X or should I put it in Y. The freedom of attribute distribution should be kept, but the actual stats, should be reworked.
Agreed. But I think the new system is better than the old system, however I would prefer the old system reworked if you see what I mean.
STOP transfering WOW sh!t in Diablo 3, we want it to be good!
pros: no more +attri to obtain items. items are no longer stat req'd but level based. con: we'll see how it'll work out and then complain
wow blizzard... just wow. forget about your fan base. first the starcraft2 trilogy now this.... just wow
what? i cant give my wizard tons of strength?? not gonna buy it anymore.
Someone without damage-enhancing _skills_ would not work past the normal difficulty in Diablo II. Strength has very little effect on increasing your damage (that's all it does) if you ARE a barbarian/paladin. A necromancer, for example, could do barely any damage to anything in Nightmare difficulty, save using corpse explosion which did a % of the dead monster's health - so you don't even need to level it up for it to be 100s of times more powerful than any of his attacks or summons. A sorceress could use static field which did a percentage of damage to ANY enemy, even bosses (though reduced slightly). This skill, at level 1, would be enough to get a significant chunk of health off Baal on Hell difficulty. Yet the sorceress herself could never do any reasonable amount of damage, and would only be able to hit Baal 5% of the time even with ALL her skills put onto Strength and Dexterity. This is a change for the better.
Yes you can. I used to rock a fire/melee sorc. I would kill Paladins and some barbs 1v1. ^ ^; thxgold.
I mean against monsters in Nightmare/Hell difficulty. PvP is very different - anyway if you focus your skill points you can do crazy damage with a sorceress (meteor does the most at high levels). But the melee damage will do barely anything - especially when there are hordes and hordes of creatures.
I got to play it down at Blizzcon this past weekend and I can confirmt that there are NO stat/attributes points; only skill points. I was a little dissapointed that they took a good part of customization out of the game, however they added in some pretty unique things. Runes that change your skills in more way than one is awesome. ex. Multistrike Rune allows a Barbarians cleave to hit an additional target, Witch Doctors fireball bounces on the ground. It's some really great stuff. The game is unbelievably smooth, even though they only had one level playable I had to keep returning to play it, there's just so much that they've done right; at least for me makes the game so appealing and addictive.
I'm sure they'll figure something out. Sounds odd at first but they haven't given me enough reason to doubt them in the past. I guess we'll see what happens
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