DarkZero writes: "It's groundbreaking! Ever since I sat down to write this review I've being wondering how I could possible shoehorn that pun in. However, the more I think about it, the more I realise there is no way I can truly describe Fracture as any kind of landmark achievement in the genre. In fact, almost every idea in the game is rather stale, and everything else is more or less a pale imitation of what was seen in its peers.
There is however that terrain deformation gimmick, which is the big selling point. This is supposed to give you the option to alter any part of the environment at your whim. Hypothetically, this will give you the freedom to tackle battles just the way you want, allowing you to make your own cover and get uber-creative with your gunplay. Initially this deformation based gameplay looks kind of cool, and most people should get a bit of a buzz at seeing the ground oscillate at their command at first. However, as you go on you'll be hit by a huge amount of limitations which end up being dramatically detrimental the the enjoyment of the game. In fact, it kills the fun factor stone dead!"