NieR: Automata Director Yoko Taro Talks Open-World Fatigue and How to Help Players Feel Free

Yoko Taro talked about the issue defined "open-world fatigue" and how he gave players the sensation of freedom in NieR and NieR: Automata.

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PhoenixUp239d ago

Any game design can get “fatigued”

Timesplitter14239d ago

I loved Nier Automata but I think it could've been a much better game if it wasn't open-world

237d ago