Game director Yoko Taro thinks he'll probably make failures with his next projects, so he wants to make as much money as possible while his good reputation from NieR: Automata still stands.
Think well of yourself
The genius of NieR: Automata is totally not accidental. It's a thoroughly good game for so many reasons. Taro is probably suggesting that he's going to get more experimental going forward and he has no idea how the community will respond to it.
That's normal for him, he's not the type to play it safe by any stretch, NierR: Automata is one of the few games that actually took off, most of the other NieR games were defiantly an experience in of themselves, they just didn't get much recognition. Platinum was probably a big contributor to his success this time. I really do hope his future projects do better than expected and that they do get the recognition they deserve.
Nier deserves to make money. Push it as hard as you can, make more sp DLC, release a GotY edition and get money. Games like HZD and Nier Automata should be pushed hard, they aren't $60 free 2 plays or half finished games that attack people's wallets. These are great games with no MTs (expansions aren't MTs) and in the case of Nier Automata it deserves to sell more than a million or two. It isn't often you hit a homerun, so when you do, capitalize.
Dat confidence though
I wonder if he has it in him to make a possible Drakengard 4 a huge success
I think before doing that, they should remake the first Drakengard, not remaster mind you, full scale remake. I feel like most of the people don't know where the franchises started and I think it was to good of a story to not be seen.
You have a better chance at seeing Square Enix remaster that game rather than remaking it
Compared to most JRPG's, which tend to be more on the idealism side of, Yoko's games are instead inspired by the storytelling of anime such as Neon Genesis Evangelion, Puella Magi Madoka Magica, and Berserk. In other words, his games have a uniquely dark, relentlessly oppressive tone, with characters that are less than virtuous, often with unique, bizarre quirks. There are also very strong elements of deconstruction and satire present, frequently parodying, lampshading, subverting, or mocking various JRPG and anime conventions. A big root of this is his fascination with the tendency for video games to be centered around mass violence and murder and how nonchalantly and casually many games and players treat it, to the point where both Drakengard 1 and NieR attempt to justify and contextualize why someone would do such a thing. Yoko has explained that he feels he must do this because there's no way his games could compete with the likes of Final Fantasy or Dragon Quest if he didn't try to stand out somehow.
lol at least the guy is honest haha I wont be too confident in whatever he's attached too next.
He always makes fun of himself this way. He claimed he just got drunk a lot and didn't do much but people who worked with him said he was extremely dedicated and hard working.
In terms of gameplay sure but in terms of narrative no, the OG Nier has atrocious gameplay but he music and story kept me going just like Automata.
Dear Mr taro san Don't be so negative. I know the industry is competitive and finicky. But you have an opportunity to capitalize on a market that has not been fully tapped on consoles. That's right iam talking about the protagonist always being a crazy hot female. Your character B2 was the driving force behind your game her sultry sexiness got your game noticed. After that it was realized that the game itself was excellent in gameplay, story, and graphics. It wasn't just about the hottie with the great behind. Stick to this. Make more anti SJW, PC, FEMINIST games. Stick to your art and true gamers will support you. Thank you Mr.grim.
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