Polygon looks at the rise of concept teams — from Tetsuya Mizuguchi, Fumito Ueda and others — in Japan’s game industry
Pocketpair, the developer behind Palworld, has said that the studio plans to remain a small independent game developer.
Hideo Kojima is widely known as a video games auteur, but what are his best games outside the Metal Gear franchise?
The Dragon's Dogma 2 game director has explained why there is no online co-op and why it was never explored as possibility.
fine with me, I play these kinda rpg's solo anyway. With co-op I always feel like I'm on a timer and can't explore everything I want to and take my time because I don't wanna make the other person wait.
The first game wasn’t co-op. Fans of the first game weren’t asking for co-op. You have pawns to make up your party so you can have full control playing solo.
Having at least one human buddy to join your game as your pawn would be dope, but I'm not complaining.
Shadow of the Colossus was made by 35 people a stark contrast to any AAA western development team of 300 people.
When niche games like NieR Automata, Dragon's Crown or Persona 5 sell from 500K to 1.5 million to 2.5 million copies then that more than makes them a profit. Many times over.
Japanese devs are way underpaid compared to their western counterparts.
Hideo Kojima is not bragging when he says he did all the thinking for his games.
Japanese devs are like manga artists they multitask everything with little asistance.
So please support Japanese games.