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Gamasutra: World of Goo Creators Talk Dev, Nintendo, Brains

This week, Kyle Gabler and Ron Carmel -- the two employees of developer 2D Boy -- released World of Goo, the already highly-praised puzzle game shipping out via WiiWare and various PC distribution platforms including Steam.

World of Goo originated in Gabler's college project-impelled Experimental Gameplay Project as Tower of Goo, and ended up winning multiple awards at this year's Independent Games Festival en route to its commercial release.

Gamasutra caught up with Gabler and Carmel to chat about the game's development process, 2D Boy's relationship with Nintendo, and how the studio's employee structure is based on brain halves.

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