Blend Games writes: "When a system costs more to manufacture than what it sells for and Sony is ending up several hundred dollars knee-deep in debt per-console-sold, and the console happens to be selling less than any currently produced console (including the PS2) nearly every month on end. This is why everyone is wondering how long this trend will last, and how will the PS3 dominate the industry if it can't get out of this slump.
In the previous article about a similar subject, a lot of commotion was raised over the statement of the Xbox 360 carrying the PS3, when it comes to third-party software. Well, had the 360 not been around who knows how long gamers would have been waiting for third-party titles to be released. The one fact a lot of people tend to miss out on is that it is, without a shadow of a doubt easier to program and design a game for the Xbox 360. Not only are the design tools easier (i.e., if you can program a simple PC game, you can program a simple Xbox 360 game,) they are also cheap enough to allow designers to drop brand new games under the $40 and $50 price point. Games such as Silpheed and the recently released Crash Bandicoot: Mind Over Mutant hit retail shelves without the market-high $60 a pop price tag. And while the games may not be that good (or they might be downright terrible, like Vampire Rain), they still afford developers a cheap alternative for making games on a "next-gen" console. Something we have yet to see on the PS3, outside of their PSN titles."