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When Features (Re)Define a Franchise Pt I - Dynamic Fire in Far Cry 2

This is the first in a planned series of feature articles that talk about some central concept that flips established convention and pivots the series in a new direction. First up? Far Cry 2. What captivated me was the inclusion of a dynamic fire system that reshaped combat as we knew it within the Far Cry franchise.

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JEECE190d ago

Far Cry 2 was so good. I'd love another game like that in the series, but unfortunately the far more positive reaction to 3 sent them in the direction of handholding and overpowered abilities (and admittedly more focused narrative). It's funny in a world that obsesses over Demons/Dark Souls and Bloodborne that people still bash that game because enemies respawned at outposts.