Destructoid writes: "Personally, I've played GRIN's next-gen Bionic Commando at no less than three press events. Each time it's like deja vu, with the playable areas either extremely similar or exactly the same, only with more polish.
The playable build Capcom brought along to Tokyo Game Show was no different. I ran into GRIN's Gunnar Johansson on the show floor and asked him to point out the differences in the new build. Not surprisingly, he pointed out that it's more polish, mostly in the visual department -- more lighting and particle effects, things like that. Control and gameplay wise, it doesn't seem like much has changed, though."