Indystar.com reports:
Massively-multiplayer online role-playing games (aka MMORPGs) haven't had much success on consoles. The only ones that seemed to make a positive impact were 'Phantasy Star Online' on the DreamCast and GameCube, and 'Final Fantasy XI' for the PS2 and Xbox 360 (as well as PC). Many cool-sounding games have been announced only to be whacked in development (e.g. 'True Fantasy Online' and 'Marvel Online')...
Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."
"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
Console mmo's could work if implemented correctly.
an MMO like WoW, is very possible. the problem is blizzard just wants to make money via Battle.Net.
...both Phantasy Star Online for Dreamcast as well as FFXI for PC and definitely see MMO's being successful on consoles eventually. It will be a matter of preparation with a few sprinkles of luck when the first REALLY big console MMO takes off.