60°

Mirror's Edge is a Trilogy, Possible Level Editor in the Sequel?

AusGamers have posted a eleven-minute video interview with Senior Producer Owen O'Brien. The Q&A took place at Tokyo Game Show 2008. Along with discussions about gameplay, cutscenes and such O'Brien also revealed that Mirror's Edge is a trilogy, and that the first two games will focus on Faith. There are already plans for the sequel and DICE is thinking about including a level editor in Mirror's Edge 2.

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on-mirrors-edge.com
infamous_275671d ago

first... lol kidding

does every game have to have level editors now??

blynx1825671d ago

Save that first nonsense for the open zone.

I_LOVE_MYSELF5670d ago

Lots of games have had level editors since before this gen... Personally I loved the Tony Hawk create a park editor back in the day but created levels existed even before that

TrevorPhillips5671d ago

i think it will be a great idea for hacking map editor for the 2nd sequel it will be enjoyable :)

DavidMacDougall5671d ago (Edited 5671d ago )

Not buying the first then if your holding stuff back to make more money.

Level Editor in the Sequel? - Why didnt they put it in the first game

tplarkin75670d ago

The reality is that sales will determine if there will be sequels.

lordgodalming5670d ago (Edited 5670d ago )

The word "sequel" doesn't make Mirror's Edge an automatic no-buy, but I share Mr. MacDougall's concern. My biggest worry with this game was that it would be a reasonable length (10-15 hrs). Talk of TWO sequels doesn't exactly alleviate that worry.

El_Colombiano5671d ago

Wow everybody wants to be a Little Big Planet...

No Way5670d ago

You're not being.... serious, are you?

Raoh5671d ago

sigh

trilogies, series, franchises etc are great..really they are

but enough

i'd say it's time to make a large game instead..

games are obviously getting bigger. not just in scale but in audio/video definition

so space is needed.

i say cut the crap games.. cut the little marketing and petty dlc

just make that 6 disc 360 game and sell it at once

make that 2 disc blu ray game (double layer is all we got right now)

think of it this way.. dead space has an anime movie and game coming out.. brilliant..

japan is known for soundtracks with their games

there was the stranglehold game + hard boiled movie release on blu ray...

why not just have every movie + game + be large and released at once..

no more 3 part or every year releases

just one big epic release...

_________________

i'm sorry but is anyone else feel like puking when you hear the word trilogy before a game comes out?

i'm sorry but is anyone else feel like puking when you hear the word trilogy before a game comes out AND they say "we just sort of came up with the idea to make a trilogy"?

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80°

Battlefield 2042 Mirror's Edge Easter Egg Surfaces in Season 4 Map

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

220°

10 Old Games With Outstanding Graphics

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."

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gamefreaks365.com
ShwaaMan452d ago

Bioshock still looks fantastic, one of my all time favorites.

Yui_Suzumiya452d ago

Beyond: Two Souls on PS3 can compete with modern day graphics.

SonyStyled452d ago (Edited 452d ago )

Same as Killzone 2 and 3, uncharted 2 and 3, Infamous 2, Heavy Rain, Resistance 3

jasonismoney452d ago

I wish this was entirely true, but you might want to load up Killzone 2 and Resistance 3 again.

SonyStyled452d ago

@jason I watched some gameplay videos of KZ2 and R3 on my full screen. They are on par or succeed graphically to the first person shooters mentioned in the article that also launched on the seventh generation of consoles. Try the same and see what you think

cthulhucultist451d ago

Killzone 3 was super impressive! I could not believe the graphics back then as I was regularly pausing the game to stand in awe looking at the surroundings! Resistance however did not impress me that much. Heavy rain is also another amazing graphically speaking game. It almost felt next gen

Fist4achin452d ago

I always thought the first 3 Gears of War games looked great and still hold up for today.

SonyStyled452d ago

They did for their day. I recently played gears judgement with on the 360 and the draw distance was so blurry. The characters up close look great though

JEECE452d ago

Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.

iNcRiMiNaTi452d ago

It might not be super amazing by today's standard but I thought Mgs3 looked really good

JEECE452d ago

In terms of art style it still holds up.

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270°

Mirror's Edge achievement designer: "Achievements have been bad for gaming"

Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."

Machina469d ago (Edited 469d ago )

The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).

They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.

He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.

shinoff2183469d ago (Edited 469d ago )

I kinda see his point but I also see your point.

I've been trying to remember what games over the years have had their own trophies inside the game before trophies and such were a thing and all I can think of is the star ocean series

Christopher469d ago

I think his point, though not elucidated upon because of Twitter limitations, is not that they can be bad but that they are used improperly to extend gameplay rather than reward actions.

Nebaku468d ago

Harvest Moon: Magical Melody on the GCN did.

In fact it actually built the game around it.

RpgSama468d ago (Edited 468d ago )

I am very OCD about playing games that I can platinum, in that sense I probably avoided playing games that I knew I would be unable to 100% complete.

I do think there are other people like me and also feel there should be an option for you to individually deactivate getting trophies on specific games, just so you play them and they do not go to your account.

-Foxtrot468d ago (Edited 468d ago )

I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.

It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc

Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.

Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.

jambola468d ago

Nintendo seem to either be ahead of their time by years
or behind by 10 years
no in between

Rimeskeem468d ago

I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.

MadLad468d ago (Edited 468d ago )

I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.

AzubuFrost467d ago

I envy you sir. I just gotta have every single achievement whenever I play a game. On my Steam profile I have an 83% completion rate out of 35 games, and my OCD is telling me to keep upping that percentage higher.

MadLad467d ago

Yeah. Back then, though I'm not sure what my actual completion rate was, I was mainly an Xbox player. I had close to 80k gamer score during the 360 days.

It just doesn't excite me anymore. I have less than 20% completion on my Steam account, though I have a pretty asinine amount of games there at the same time.
But I don't really bother with any of this anymore. If there's an interesting achievement I might aim for it just because I find it fun, but usually I just get that pop-up, say "cool" and continue with the game.

Outlawzz468d ago

Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol

Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol

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