TrueSKY creator says generation of content will be more limited in terms of human capital.
Procedural Content Generation, which is a basically the ability to create entire universes with the click of a button, is nothing new (Rouge, 1980, used it), but it could certainly cut development times. Although technology has finally caught up to make something substantial, and I love the idea of experimentation for developers, one of PCG's biggest problems is everything eventually starts to feel the same. Mainly since it's essentially a drag and drop kind of deal, but again, with developer experience and time, this could be a very useful tool.
Most of the tech is not new, yes, but developers build upon existing tech to make it better. As an example, Open world games were present on the PS2 in a way but their potential is being fully realized just recently.
No Man's Sky is procedurally generated.
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the more procedural content the less my money will be moving. it is as easy as that. procedural generated content is bullshit. there, i said it. not going to buy another game that is big on this mechanic. maybe i‘ll have to find a new hobby, soon.
You emphasized the wrong word. You should have put quotations around "Could".
My true passion is retro gaming, even though I have the latest stuff. But if the next gen turns everything to shit I won't personally bother, fed up with open world on line FPS rubbish to be honest. Hopefully Sony and Nintendo will continue to make great single player games.
Sound like a lazy way to make games.
Leaving Nintendo in the dust again why wont nintendo just go full throttle
I like the sound of dynamic, ever changing games but not everyone is good at it in practice. There are many procedural games that fall flat and have no character.
I like how we are calling it "Next Xbox" cause it could be named fucking anything.
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