According to a report appeared on the latest Forbes magazine (Czech Republic edition issue), the total budget of Kingdom Come: Deliverance including marketing costs roughly amounts to 36.5 million dollars.
They game has beautiful visuals an great voice acting, I don't doubt it!
Great voice acting? come on man
It was the reason l kept playing it. the voice acting was amazing. Go find better. A world that big too.
Yeah because the majority of reviews didn't say the same thing
compare it skyrim and oblivions 3 voice actors
Agreed this is a very very tight budget.
I think you're being a little too generous with your praise of this game.
That isn't a lot of money for a game these days honestly. Shenmue in 1999 cost 70 mil
I know a nice chunk of that marketing budget went into throwing E3 parties for their fans.
I went to the preview event in the UK. They hosted it in Hever castle and threw a medieval banquet style dinner after the play session. Put a bunch of journos up for the night too. Deep Silver threw a lot of cash at the game after they picked it up. Peo0lpe seem to forget it started off life as a kickstarted Indie title.
Me and Pepperidge Farms 'members...
Doesn't seem like much of that went into beta testing for bugs
Really? Then how come bigger budget open world RPG games also had similar bugs?
Not as many as this game...
So you're not saying I'm wrong, you're just saying why do other games ALSO have bugs? That makes no sense. This game is littered with issues. Looks at reviews and especially Steam reviews.
I dunno...this game is pretty bad. I mean, you can literally kill people early in the game that prevents mission progress later. That's dumb. I've had several save games go corrupt as well. I've, literally, never had any other game be as buggy as this one.
I'm still waiting on my patch for fallout 3 on ps3. Game buggy as hell to this day so....
Please don't use the defense "well, Skyrim and Fallout were broken". Bethesda has a long lineage of technical deficiencies and one AC game was badly rushed, but there are many big, open world games that ship without an abundance issues. Horizon Zero Dawn is a recent example. Kingdom Come shipped with reported technical issues and regardless of whether or not it's a quality game you shouldn't be making excuses for lack of polish.
LOL good one :-)
@OoglyBoogly a lot of games you can kill important quest npcs without any notice , Demon Souls I killed a few when I first started it lol
I think it's a good thing to have those options. I enjoy the weight of my actions being ever present
Did you just say Fallout 3 and 4 had less bugs? No.
Will Fallout 4 released in better condition at launch than Fallout 3 did
Squashing bugs doesn't cost much money. It costs time and the backers demanded a release on schedule as a result of so many kickstarter games showing up late. The backers got what they wanted but I personally would have left it in the oven a bit longer...
Yeah the game is pretty rough around the edges at times. Skyrim on PS3 was bad but not many games are this bug ridden these days particularly considering the price. Funny that so many people defend this game but the same people would be up in arms if Ubisoft or EA released a game with this many bugs. And it's not mildly annoying graphical bugs, it's actual gameplay and quest bugs which make it worse along with terrible performance at times. It's a very good game but needed a lot more testing prior to release.
In perspective Skyrim was supposedly $80 million. Kingdom come had half the budget and it was on consoles that cost more to develop asset wise. It makes perfect sense in that perspective.
If the total budget is 36.5 million the development budget is likely 50-60% of the given value. Therefore, Kingdom Come: Deliverance may have cost about 20 million to make which isn’t that high of a budget by today’s standards.
And I think this is the issue with game development today. That they spend as much if not more on marketing games than what games cost to develop. Why not let youtubers and gaming journalists do the advertising for games?
because it doesnt always work out that way, im sure many would love to save the money and let the game explode through word of mouth but its to big of a risk that way
I do believe companies spend too much on advertisement. I do think more marketing should just be done through Youtube, PSN, XBL and Twitch. Companies spend so much on marketing that marketing cost are often very comparable to development cost. In extreme cases e.g. COD marketing cost have been documented to be several times the development budget.
I agree with you AnubisG, there is too much money going towards marketing in games now. This is why so many games are costing so much to make. Whenever i hear developers saying things like "we need to make money" when they add things like Microtransactions, i often point at the marketing costs of games. If it wasn't so high, then maybe they wouldn't need MT's. Another thing that i hate seeing in games is hollywood actors getting jobs (either their voice being used or their face) I mean, how much are these people getting paid? Get rid of them and that will bring down the price too. I wonder how much Death Stranding is going cost......
But the game still needs to turn a profit so they're not going to ignore solid marketing. I think you need to understand that not everybody is going on gaming websites to view this type of stuff so they're going to need strong marketing to get to casual gamers that maybe are not always on YouTube or always on N4G forum...
high enough, none of us can throw around 20m and make a game. they did an amazing job, there are bugs and hopefully they iron them out. games are not cheap these days and if it costs 2 mill or 50 mill to make a game thats big money either way.
Um I can throw just some time and make a game, will it be good? probably not XD. This game seems great for that budget.
Especially compared to the last mainline elder scrolls Skyrim cost $80 million from what I have found.
I dunno. I haven't seen anywhere close to 18+ million marketing for this game. I'm sure that there were several million put into marketing, but I think most of that money went into the actual development of the game.
Wonder what’s the budget for Elder Scrolls Games?
Probably at least 37 million
attilayavuzer Why did people dislike your obvious joke?! It was funny.
Skyrim's development and marketing budget was $85 million.
Me too but regardless I'm pretty sure this game is not going to come even slightly close to the budget of an Elder Scrolls game.
Actually just cost. However the write is composed in the present tense...which doesn't make sense because were that the case the cost would still be accumulating.
“The trend I see in ‘real’ AAA games, like the ones I mentioned above, is toward making games more and more forgiving, better suited to the most casual and absent-minded players; they are games that in effect are ‘playing themselves’.” Lol! Get em... I think this really is the sweet spot. Spend 30-50 million and try to sell a million or 2 copies for profit. It’s much more obtainable than many recent AAA publisher demands. We have seen crazy success from Japan with diverse games on this budget. AA indie will be the niche for innovation.
And there are several notable games which have been made with budgets in that range this gen.
I just saw that the director of bioshock 2 has broke from AAA and is making a horror co-op game called the blackout club with a 6 man crew. It’s apparently left 4 dead meets stranger things with drop in Co-op. Sounds pretty sweet and it’s just another example of risk taking in the AA space.
How much did your education costed?
This is how low "journalism" has sunk.
I learted to reed from seesam street
*cost Costed isn't a word.
Actually it is, but it's not used the way this moron used it. If you are tasked with determining the cost of parts for a project you can say that you have costed the parts needed.
That would explain why Chrome didn't red squiggle it, then, lol. I guess their editor lets software do the proofreading for them instead of actually learning the English language >_>
That's not that much considering the cost of most AAA titles. I mean GTA 4 was 150 million and that was 10 years ago
GTA is often held up as an example of just how expensive it is to make AAA games nowadays. however, GTA is the extreme exception to game budgets. A few games last gen got up to the 100 million mark, but since then, most AAA games come in around 40-60 million.
Lol big AAA companies take note of how you should budget lol
Lol no. It also resulted in the game having a numerous amounts of bugs glitches and a whole bunch of other technical issues. This is one of those things where you get what you pay for.
Yet it's a good product that's fun
Well that's not really being debated you're still talking about a game that's far more limited compared to something like the Elder Scrolls. Consider I'm going to buy the game and I'm sure it's fun but you're not really talking about the same type of development as the games are not really equivalent. So you can have a good product that's fun that's still limited and still has bugs and other issues because of a lower budget. That doesn't actually mean a bunch of other development Studios should follow this practice especially if they could still have a fun game that's actually functional.
By that reasoning big budget games like AC, Mass effect etc should have no excuses right?
@inzo-but you're correct they shouldn't have any excuses to have those type of issues but clearly their budget is going towards making something more Grand and massive. Keep in mind that's not even saying that it's okay that those games launched in such poor condition. So I definitely agree with you.
Costed? You have to be shitting me.
They already made that money back, that's awesome! I'm really enjoying the game :D
thx to this article. it made me check why they use cost in a diffrent from in past participle
the setting couldn‘t be more boring and worn-out. that is the reson why i didn‘t buy that game.
This does not seem like much actually. Maybe big studios can learn a thing or two on how to be more efficient if this is cost less than other similar games.
Costed. Jesus Christ.
It costs more money to make a game than it takes to make a freaking space rocket