A perspective we don't often get.
"When You’re Building A Service". Ohh....oh boy
Can't wait for it to come out. Starting to get burnt out on Monster Hunter World a bit.
I played the beta and I don't like how only Windows 10 users can type in chat. I can use preset messages but I have to equip specific items to use them. There's also no actual incentive to progress outside of cosmetics. A lot of people just get a specific set they like and never bother getting the rest. For some reason I see this not doing so hot and then they start offering a free version of the game 3 months after release. Does the actual game even have any other objectives aside from just going to an island fighting a few skeletons then digging up the chest?
@MakoD You overwhelm every SOT article trying to convince people of its failing. Okay, you don't like it. Don't play it. Why the obsession?
Regardless of what you think of GaaS, the sentiment that your development team isn't just a 24/7 content mill is a good sentiment. I'm not sure what it means for content quality, but it's at least part of the formula for good business management. As to the rest, it's a wait and see game. If you're interested in the game, I hope you get what you want.
Well said. Had to scroll a long way to find someone discussing the actual article... I found the comments very interesting. We know about the crunch and grind we typically see in "traditional" game development, but I never really considered how a game like SoT may offer devs a different work cycle. I suppose that environment changes if a game is unsuccessful and you need to push for big content changes. It seems like a lot of games now face the typical crunch before release, then also face the bug-fixing crunch immediately after. That sounds awful. Hopefully the less strenuous environment means more creative risks here.
I concur,it's comforting to know there are so many experts in this forum in game design and development.Thanyou for your expertise
It's an MMO, of course, they have a plan to support it after launch... If they didn't the game would last maybe 1.5 years... In an MMO you need FRESH content... and morons complain about a "Service" to support an MMO... I'm happy they actually have a 10-year plan hopefully the player base stays high.
Rare look at what you’ve become
So this is a subtle way of tempering expectations for the lack of content upon release...
That's just put me right off buying it. It's ment to be a videogame I enjoy playing, not a "service".
Im not buying into it, and will not judge those that do. Each to their own.... but as for me? I'm old skool. Fk Gaas.
GaaS. Well, in that case. I'm not going to buy this piss of shit
I guess when your first party games sell poorly due to the small customer base you have to make money somehow lol.
'RARE' as in xbox exclusives? This is not the same Rare most are familiar with although.
It's comforting to see the knowledge and expertise in game design and development in this forum.So many experts having their say is wonderful.
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