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Wired Q&A: StarCraft II Lead Designer Dustin Browder

Wired's Earnest Cavalli writes:

"StarCraft is one of the most successful games in history thanks to a combination of endless strategic depth and Blizzard's seemingly endless devotion to its fans.

From everything I've seen, StarCraft II is living up the high standard set by its predecessor, thanks to the efforts of a design team lead by the outspoken Dustin Browder.

Mr. Browder was kind enough to sit down with me during Blizzcon to discuss the stunning overseas success of the first StarCraft, the controversial decision to split StarCraft II into a "trilogy," and why the game simply won't work on an Xbox 360 or PlayStation 3."

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