With the success of 2017’s Crash Bandicoot: ‘N Sane trilogy and the great deal of anticipation already surrounding the soon-to-be-announced Spyro trilogy, one may wonder why remakes aren’t a more common industry practice. Many popular games from the previous generation have been remastered for current platforms, so why not do the something similar in remaking a slew of classics? The nostalgia factor runs strong in the gaming community, so a good remake is almost guaranteed to make money. The thing is, though, remaking an older game is much more difficult giving a slightly aged title the ol’ remaster treatment. Remakes are bound by expectations that remasters aren’t. Unlike remasters, remakes must provide an experience that’s clearly distinguishable and better than the original. Failure to do so always results in fan backlash and disappointing sales figures. Successful remakes are inherently difficult to create and so developing is a much more risky venture.