"It is hard to believe that Monster Hunter , a franchise typically Japanese, in which we hunted wild monsters, has more than a decade of existence. Capcom's announcement of the E3 at the PlayStation press conference certainly surprised most observers in the industry with the promise that the next Monster Hunter would literally be a "world." After about half a year and after an open beta, we can certainly say that definite steps were taken for the evolution of the series, some due to the technical limitations of the platforms on which the previous titles were available, others through abandonment volunteer of some mechanics."
VGChartz's Mark Nielsen: "While it was a mixed pleasure overall - at times exhilarating, at others agonizing - I would have to say I enjoyed my time with Monster Hunter: World and found it to be surprisingly addicting. It wouldn’t be wrong to say that I was surprised by how little had changed from previous titles, given how this particular entry took the series to unheard levels of popularity, but while it retains both positives and negatives from them, at the very least it’s a stellar-looking game that brings more freedom to the hunt than any of its predecessors (Monster Hunter Rise could possibly be a different story, but that, my friends, is a game for another article)."
Capcom Co., Ltd. (Capcom) today announced that Monster Hunter: World has sold over 25 million units* worldwide.
Launched in 2018, the action RPG has seen an explosion of players on Steam. Here's why and what makes Monster Hunter World so great.
11/10, I love this game!