150°

The Next Zelda Should Bring Back a Traditional Soundtrack

Breath of the Wild got rid of a lot of series staples, like a set of deep, long-lasting dungeons, exclusive items with each of those dungeons and a linear structure focused on progressing the story in a singular fashion. It also stepped back from the epic, beat-you-over-the-head music that the series has always been known for. For the next installment, it’s time to bring that style of music back.

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hardcoregamer.com
Neonridr2254d ago

music, dungeons and the ability to repair weapons (maybe even armor if they add a durability factor into those too). But keep the open world style of BOTW.

Gemmol2254d ago

no need to repair weapons, there are so many in that game, and they all respawn after the red moon, no one should be complaining about weapons breaking, so many all over the world, lot of places to fast travel so the weapons not far walk, and so many options to map where the weapons respawn at.........

the game is great the way it is, I am curious to what else they can do

Neonridr2254d ago

yeah but some of the really nice weapons that you get as rewards from beating each of the divine beasts. Can you find additional verisons of those ones? I am always afraid to use those things.

silkrevolver2254d ago

@Neonridr You can rebuild them by giving materials to blacksmiths at those respective towns, but it's not worth it, honestly.

-Foxtrot2253d ago

I think they need to go back to a traditional Zelda game when it was better

Music, story, memorable NPCs, good sized hubs filled with life along with their own themes (Forrest, field, ruins, snowy mountains etc), amazing complexed dungeons, epic boss fights, better weapons that if you earn it it’s yours they don’t break, variety in side missions

Basically nothing like BotW, more like OoT/MM/WW/TP

Teflon022253d ago

that's not even a opinion, this comment is just questionable. No need to repair weapons? Dark Cloud 2 you find weapons every few dungeons and you could upgrade weapons while having weapons last multiple floors. Yet you always got to use what you wanted and didn't have to say hey my favourite weapon will disappear and I gotta go back and get it again to use it. Reason they removed weapons completely disappearing in dark cloud 2 when it did it in 1. It's a bad game design, especially for a game like Zelda. Especially when weapons don't even have alot of durability. Should atleast have a default weapon with okay stats that's always usable while having other weapons and possibly a repair item or whatever you can get so you can limit weapon use

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OzzY-waZZy2253d ago

Weapons weren't really an issue.. maybe just make the legendary ones unbreakable but other than that there were far bigger problems like what you mentioned music, dungeons, memorable bosses, kooky characters.

DivineAssault 2253d ago

agreed.. Make a skip time feature too so we can pass the rain

ClanPsi12253d ago

It doesn't rain everywhere at the same time. If it starts, just go to another place for a few in-game hours.

Neonridr2253d ago

well you could always find a place to set up a campfire to pass the time :P

Nyxus2254d ago

I would also like a better story.

Gemmol2254d ago

hard to make a great story, when you can go in any order to beat the game..........this is why linear games always have better stories because everything goes in a order and so do the story,......even bioshock developer said the same..........

horizon have a good story because its a linear game, its like ocarina of time, like zelda developers said it was a game that gave a feeling of it being open world, but in truth it was linear......

Nyxus2254d ago

Horizon is also an open world game.

2254d ago
smashman982253d ago (Edited 2253d ago )

I feel like a good way to combat this would be to separate the game into parts. IE the game throws a few dungeons at you to complete, with each dungeon having its own self contained story once they're complete the overarching plot progresses in the process more dungeons are revealed so on and so forth

NecrumOddBoy2253d ago

BOTW is an empty world filled with puzzle dungeons. Everything in the game is completely irrelevant to the outcome of the story nor are you ever rewarded for completing any task with anything truly useful. Everything you get breaks, nothing you create means anything. The game not holding your hand or encouraging you to find the story is not what's going on. Breath of the Wild makes no effort in delivering anything compelling to include only 5 garbage boss fights. Four of which are the same fight over again but the enemy has one or two different moves. There are no special weapons, there are no special abilities which unlock new areas. The game is overrated and such a back from what Zelda should be.

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DivineAssault 2253d ago

Im with you on the story.. BotW was told strictly through memories.. It wasnt bad but it couldve been much better.. Some good voice actors too because that wasnt very good to listen to

Gemmol2252d ago (Edited 2252d ago )

like @djking wrote, you cannot pick what order to do the story in Horizon, since you cannot pick, you follow the path that the developers made for you to follow, which is why its Linear..........and if you understood what the zelda developer wrote you would understand what they mean by a game that gives the feeling of it being open world by different things you can do, but in truth it is a linear game.....its a fake open world.........this is nothing new, you seen this with Assassin Creed, and etc..........Ocarina of Time was the first to do it good, fake open world that follows a story from point A to Point B......how hard is that to understand

and this is why even Zelda maker said its hard to make a story with the way they design Zelda in breath of the wild, and Bioshock developer said the same........breath of the wild is probably the very first real open world game.....letting you do anything in any order.....but I could be wrong, there could be a company who did one before Nintendo

Gemmol2254d ago

go back in time if you like those things from the old games.......breath of the wild audio was great..........

DivineAssault 2253d ago

Yeah, them voices were incredible! SMH.. Good thing zelda is all about the experience of the quest and not story driven..

Lighter92254d ago

How about some new music for a change? Instead of remixes of the same old songs.

2254d ago
DivineAssault 2253d ago

It wouldve been nice to have good theme songs for the areas.. Music can really make a game a lot better.. That forest dungeon in OoT for example.. That track made the level more enjoyable.. The goron city music immersed me into it more

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90°

The Legend of Zelda: Ocarina of Time is the anti-Breath of the Wild

Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."

LG_Fox_Brazil123d ago

Ocarina of Time changed my life forever, such a masterpiece

Zeldafan64122d ago

Hard to believe it's 25 years old already.

Cacabunga122d ago

The feeling this game gave me the first time i had my hands on it is indescribable.. i still get the chill from that day..
botw is like a spin off of the series.. it’s fun but with many flaws and the most important which is Zelda formula isn’t there..

FinalFantasyFanatic121d ago

I can't even remember how many times I played through OoT, I finished that game, and collected everything so many times.

Vits122d ago

I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.

gold_drake122d ago

but still considered the best of the seties.

i would have liked botw to be more like ocarina.

franwex122d ago (Edited 122d ago )

25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.

Ah the more simple times of the 2020s.

babadivad122d ago (Edited 122d ago )

It isn't...

20°

Zelda Tears of the Kingdom Black Friday deals 2023 - save 15% on Link's latest adventure

The best prices we've found this Black Friday for Zelda Tears of the Kingdom as well as the previous game, Breath of the Wild.

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videogamer.com
170°

Nintendo not thinking about older Zelda games, "difficult to say" if classic style will return

The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now. Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them.

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nintendoeverything.com
GoodGuy09296d ago

Which is very sad. I still wish we could get a zelda like twilight princess, the dark tone and theme in the traditional style. But times have changed and the masses prefer open world sandbox. Smh. Perhaps we can get a proper hd remake of ocarina of time some day.

CDbiggen261d ago

I played 100 hours of Tears of the Kingdom, enjoyed it, but ready for a game like that next.

kythlyn295d ago

If they can bounce between 2D and 3D Mario games, they can bounce between classic and modern Zelda games too. I thought this was a given when the Switch combined a handheld with a primary console.

Inverno295d ago

Then this is where I part ways. I won't disagree with anyone who says that the old formula was getting stale. And I do think BoTW in a few ways was a step in the right direction, but there's way too much good that was left with the old formula in the transition.

CrimsonWing69295d ago

I want it to. I’m sorry, but these new Zelda games I just can’t get into.

Duke19295d ago

Well that sucks. I still love the classic formula WAY more than the Hyrule Engineering Simulator

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