Kingdom Hearts 3 is a beloved franchise, and the sequel in the series people have been waiting over 12 years for. Well, with the game finally set to launch in 2018, we take a look at the history of the long-awaited sequel.
For a long time, it's been widely accepted amongst Final Fantasy/Kingdom Hearts fans that Donald Duck is the most powerful mage ever to exist, mainly due to his use of the stupidly powerful Zettaflare spell towards the end of Kingdom Hearts 3. This spell is one step up from Teraflare, a spell which was used in Final Fantasy XIV that was so powerful that it completely wiped out the base game, giving the developers a canonical reason to let them bin everything and start again from scratch.
Now you're armed with this information, you can see how it was pretty surprising for Donald Duck of all characters to bust out Zettaflare and establish himself as the most powerful character in Final Fantasy/Kingdom Hearts lore. However, now that Final Fantasy XVI has arrived and delivered a whole new cast of characters, a new challenger has arrived to provide Donald with some much needed competition.
Final Fantasy features many strong characters, but an unlikely character from Kingdom Hearts is able to cast the most powerful spell ever seen
that was pretty amazing, not gonna lie, i might have shed a tear or too, just cause of pure awesomeness.
he was already my favourite disney character and one of my favs from KH and then to see that amazing spell too. aah so good xD
Final Fantasy's strongest magic user is Donald Duck, who never appears in a final fantasy game.
Kingdom Hearts is filled with otherworldly boss battles, but only one stands out like a phoenix dancing with ethereal grace across the night sky. Before we embark upon a discussion concerning Kingdom Hearts' exceptional boss battles, it may be prudent to first reflect on the evolution of the criteria for appraising video game bosses. This criterion has undergone a major metamorphosis over the past decade; one that owes much to the profound influence of From Software and its iconic Souls series.
"Yozora is much more than a grueling secret encounter; he is a reflection of what Kingdom Hearts' bosses should be"
No thank you. If every boss in Kingdom Hearts was like Yozora, the series would be unplayable. That's not to say that they shouldn't include such challenges, but making them fundamental to the game would be too much. And don't say that this is what the From Software games are, because Yozora is absolutely harder than most of the bosses in those games. He is waaay faster, has a ludicrous number of abilities (and does them in random order AND can chain most of them together), and punishes you severely if you make a mistake. On top of that, you have to survive this onslaught for a really long time because of how much health he has. It's borderline too much - for me at least. Still, it's a stunning battle.
“Kingdom Hearts 3 has been on everyone’s mind since 2 released WAY back in 2005.”
How? Western markets didn’t even get KH2, which they were hyped about all throughout 2005, until 2006. Don’t give me BS that people were waiting on an installment that wasn’t even announced at the time and when it’s predecessor(KH2) hadn’t released yet. That’s like saying that everyone’s mind is currently on KH4 right now.
“Add in the fact the series saw tons of side stories and spin-offs, it would be some time yet until we saw the sequel. Seriously, since Kingdom Hearts 2 the series has seen 6 all new games, and 6 more remakes or enhanced editions.”
It’s these games, remakes, & remasters that kept the franchise alive in the intervening years. The development team that made KH1 & KH2 were busy making FFXV for a decade, so that would’ve meant that the series would go on hiatus for more than a decade. Plus KH2 ended with the plot pretty wrapped up, so these side stories added more lore in addition to keeping the series relevant to neccesitate KH3.
“Square Enix’s 1st Production Department was the team working on Kingdom Hearts 3, which is the team that brought us Birth By Sleep, Dream Drop Distance, and helped with 1.5 Remix.”
Exactly. So you can thank that Osaka team for making Re: CoM, BBS, DDD and the four remaster collections which kept the series alive while FFXV was getting developed. Thankfully now that the majority of FFXV is wrapped up, the Tokyo team that made KH1 & KH2 can now help the Osaka team with finishing up KH3. On a side note it shouldn’t be a wonder why Riku’s new look heavily resembles Noctis when you consider the development history of both games.
“Something that may be a bit disappointing for fans, and is honestly pretty abnormal for the gaming industry, is the fact you need to play all of the previous entries to be able to follow Kingdom Hearts 3.”
Because Kingdom Hearts, unlike a lot of other RPG franchises, is an ongoing story featuring largely recurring characters. While most other longrunning RPG series will have a different set of characters in a different setting to make it a standalone title, Kingdom Hearts has to deal with keeping the central character Sora alive & interesting throughout its entire existence. Other characters can be the lead characters in an installment, but they always have to connect heavily with Sora in some way.
“if a game had a handheld spinoff title, they were designed in such a way so as to supplement the story rather than be integral to them”
The handheld titles contribute just as much to the plot & lore as the console titles. Hell in the last trailer Marluxia’s and Vanitas’ appearances were huge surprises, and both came from handheld titles.
I don’t see it a bad thing by playing the past KH games. They can be pretty quick.
SE is dealing with the new Disney management now. They are throwing money to make sure all Disney propertiesbget the super AAA treatment like Spiderman.
Just look at the hraphics quality of this game its very close to Pixar quality.
As of now the KH3 development is coming along just fine,the game looks amazing.
Regardless, what we have seen thus far looks unbelievable! So hyped! It's no easy feat to move a beloved classic IP into this generation of gaming, especially on consoles. Mist publishers don't even try...Ik looking at you Valve!