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The vision behind the Sea of Thieves world, griefing protection, and more

Sea of Thieves is Rare's first game following the death of Kinect, so how exactly is the studio approaching the game's development? Windows Central spoke to Design Director Mike Chapman to find out.

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solderman220d ago

Just make sure you have 4 committed friends, Playing with randoms was not fun at all. I'm not sure how they are going to force people to work together going forward. Also if you are on PC do yourself a favour and don't buy this from the Windows Store.

Rare220d ago

Your spam comment loses any meaning when you choose to spam it across every Sea of Thieves article.. 😶

We get it, you had a piss poor experience playing with random people, due to your lack of online peers. Move on.

iofhua220d ago

Thanks for letting people know. I would have walked into this expecting an open-world single player experience like skyrim with PvP. It's not that. It's an open world team-based game with PvP.

For some reason I was thinking everyone would be captain of their own ship, manned by NPC's. I would love a game like that.

slate91220d ago

LOL solderman is talking to himself through his second account iofhua. N4G is hilarious.