The unseen labor behind the video game industry’s biggest titles.
Great article, illuminating a lot of the backbone in larger, more complex, and expensive AAA games. It's amazing to read about all of the innovations different artists are employing to create models more efficiently. Having put 30-40 hours into Horizon so far, it's insane to think of all the time and effort that goes into one aspect of the game, culminating into a grand whole. Thank you Michael Thomsen for the very well-written article and comprehensive overview of external development across the globe.
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