Screenshots from Shadow of the Colossus impressive and detailed photo mode. The Community has done some great things with it already.
I'm making $86 an hour working from home. I was shocked when my neighbor told me she was averaging $95 but I see how it works now. I feel so much freedom now that I'm my own boss. This is what I do>> http://www.BizPost7.com
Had screens, can't get direct links with high quality to link right. They look a lot better on ps4, PS app, and my phone than they do when I tried photobucket.
N4G posting is horribly laggy on my phone. This should be good. The pics on the site looked pretty junky and compressed. I just started last night, here are some screens. This is during gameplay in performance mode, not even cinematic high res mode or photo mode: http://i.cubeupload.com/7TV... http://i.cubeupload.com/zI4... http://i.cubeupload.com/Apv...
http://i.cubeupload.com/pbK... http://i.cubeupload.com/GIV... http://i.cubeupload.com/4RA... http://i.cubeupload.com/OJw... http://i.cubeupload.com/Z3P... http://i.cubeupload.com/Bw3... http://i.cubeupload.com/YzW... http://i.cubeupload.com/BPr... http://i.cubeupload.com/hwj...
looks like a last gen game with 1080p quality, nothing breathtaking here, I'm sick of all these posts about games looking amazing, incredible, etc.
Someone need a dummy
Come on, Take a breath it's all right were all friends here. No one can hurt you. Come on.
Indeed. The simplicity is magical.
Its understandable why this game got higher marks than the original.
That's the beautiful thing about remakes that are very well done. I prefer it over BC myself since it updates the game to modern standards.
Very true. My only gripe with the remake is that while they changed the default mapping of the buttons it more or less feels exactly the same. The camera pulls and centers automatically so on many occasions I have to fight it and it makes fighting and navigating needlessly difficult, like when you ride on agro and want to shoot the bow it wants to center the camera too look forward and you have to fight it to keep the aim at something on the side or behind you, and when platformaing the camera may suddenly want to draw towards a particular direction like when you climb up to the platform where the third colossus is and makes it easy to miss the jump and having to swim back to the incline path and do it again. I did fail this jump 4 times and it annoyed me greatly, add to that that the camera can get stuck on things as if the camera has collision detection. so while Im aiming on a lizzard to take its magical tail Agro runs past Wander and hits the camera making me miss and having to find the lizzard again as it ran away. Also the sensitivity and acceleration with the analog sticks input is very fast and weird to me. controlling wanderer and especially Agro is a bit clumsy, aiming is difficult and hard to predict whats the right amount of input especially on moving objects. Also the game tells you that you can leap or jump while grabbing onto terrain or a colossi and I might be doing it wrong because I've seen people do it and I remember doing it playing the original over ten years ago. but pressing jump to scale quicker while grabbing nets me like a head's worth of distance whith a slow down as wander quickly grabs onto the surface after moving like only a feet and Im not sure how Im doing it wrong. I tried letting the grab button go while jumping and try grab again higher up but then Id just end up lower than where I started. Dont get this wrong the game is really good and Bluepoint have done it justice and improved many things. But the camera and clumsy controls were the original release's weakest bit in my opinion and they could have done more to refine it to please the modern crowd as it feels as rough and stilted as I remember it.
I switched to the second control option, modern remapped I think it's called. Triangle jump like original, X for horse, O roll, square sword, R1 grip, R2 aim and fire bow.. only thing I'm still getting used to is holding R2 for the light of the sword.. was O in the original as far as I remember. Agreed the camera is the biggest issue. It's not horrible, but in tight spaces it's jittery, like the forest, tight valleys between mountains, any tight paths. It keeps like trying to correct itself and make little jumps that almost look like it's dropping frames when as far as I saw Digital Foundry says it doesn't or very rarely drops anything at all. They need to patch the camera and smooth it out. Personally, I'm up to the 8th colossus on hard mode, first playthrough on the remake.. I'd rate it high 80s.. the graphics are nice, the gameplay is as original, which is a good thing.. it even seems a bit easier to get more stabs.. you don't seem to swing around as much, but I could be wrong on that. If they fixed the camera judder in tight spaces, It would certainly be goat status, I'd rate it low to mid 90s then. Other minor details, I think the UI is a bit too gaudy.. too bright compared to the original. It's fine and works, but isn't as subtle as the original and I think that detracts from it a bit. The life and grip bars are bright.. and the symbols on the creatures are bright. It's 'casual friendly'. I would prefer if it was more subtle.
My breath was not taken away. Misleading Title.
It is not misleading. These screenshots are breathtaking. Bluepoint good at that.
They truly did a remarkable job. I've had a great time going back into the game I played originally on the ps2. The FPS and the clarity of this HD remake makes it more enjoyable. But was the camera always that jerky , like someone mentioned earlier, I find myself fighting it cause it wants to re-center itself, not cool during a fight or while riding agro and shooting arrows. Maybe there's an option to disable it...?
Yes absolutely stunning game, agree about the camera though can be annoying. Something that should of been rectified, but nonetheless still amazing.
l'm not gonna lie. l loved the visuals but the gameplay..l couldn't finish this. it's so...boring. climb a monster. make it hit a wall. wait for it to move. it's really that good of a game? l know hard games don't > good but the simplicity left me wanting more after all the hype l heard about this game (one of the few gems l missed on the ps1) alas to each their own but l think this is like the game journey which l also hated lol.
I'm not sure what you mean by climb a monster, make it hit a wall, wait for it to move. Could you clarify?...
so you never played the game, alright. I am talking from my experiences playing this. l am not bashing it. more l don't agree with all the hype 'omg best game ever' reviews
I own the original and the PS3 remaster. I was asking you an honest question. The fact that you got defensive and didn't explain makes me wonder if you have ever played the game. It certainly doesn't sound like it. There are no walls to make the "monsters" (if you had played the game you wouldn't call them that) hit. You never have to "wait for it to move". And there is nothing "boring" about the game. P.S. It was never on PS1.
Defensive? What l described is literally the entire gameplay. You ride a horse to massive construct. You climb a massive construct. You make a massive construct hit a wall, move into a air vent,etc to reveal its stabby hole. You stab a massive construct. What game did ou play that didnt have these things? If youre going to just say 'u didnt play it' when lm describing my experience of course im going to be miffed. I compared it to journey because its got many things in common. Vast enviroments, little small collectables, beatiful looking landscapes...whimsical free roam. It was a ps2 release, an error on my part but still, i honestly dont see why this is a 'gem'. The controls are weird as is the developers signature move. If you can give me a non fanboy response as to what you see in this game im all ears
well the hype is from people that loved it and in no way meant you would like it too. what's a bit odd about your comment is the way you described this game ( even the odd " i missed it on ps1 ), it's not as simple as you described and it isn't even comparable to Journey.
Wjat king of games are you fond of playing?
Then you don’t understand the video game art, do you ? SOTC deserves the praise.
I own the original and the PS3 remaster. I was asking you an honest question. The fact that you got defensive and didn't explain makes me wonder if you have ever played the game. It certainly doesn't sound like it. There are no walls to make the "monsters" (if you had played the game you wouldn't call them that) hit. You never have to "wait for it to move". And there is nothing "boring" about the game. P.S. It was never on PS1
I don't remember having to make one hit a wall, or an air vent. I honestly don't know what you are talking about. I've played through the game countless times, and don't remember that at all. That is why I asked you to elaborate.
I'm still trying to locate the fifth colossi. But these screenshots are gorgeous.
Getting mine next week
What a game and what an experience. If you own a ps4 you owe it to yourself to see why so many live games from Japan studios
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.