Yoko Taro's masterpiece NieR: Automata was cited by Square Enix as a driver of income growth for Square Enix's HD Games, despite less overall sales.
Who knew the day would come that a title from the Drakengard franchise would be a huge profit driver for Square Enix
I'm thinking a nice Drakkengard series compilation remaster is in order.:) The games can actually be a bit of a problem to find nowadays as they didn't have huge releases. On top of that, having a system to play them on isn't always practical or wanted by a lot of people. Given the rise in exposure for the franchise, even through a spin off, could help boost it's popularity overall.
I'm still only at the beginning of my second play through with 9S. Need to get back to it at some point!
What a shocker. The game that SE basically wrote off as having little value, turned out to be one of their best income generators. Truly visionaries at SE. Meanwhile, we get another pile of digital schlock in more Dissidia garbage. Stay sharp SE. Maybe you're comically bad business sense will be offset with another couple sleeper hits this year.
*your Don't post before your first cup of coffee kids. :o
It is amusing how their high profile games seem to face issues in critical exposure, yet some of their lower profile games which don't get much marketing tend to become rather popular. Granted, with Nier, I think a lot of that exposure came from the developer who helped promote it. Plus, it's an awesome game and super stylish.
Remember when SE went mad at Tomb Raider only selling 4 million copies?
Tomb Raider had high budget, it likely cost much more then Nier Automata to produce.
Exactly the point though. A lot of these publishers seem to believe a bigger budget = a better game. Maybe they should stop trying to westernise or over-develop their IPs and let good developers make their games. Most Square Enix games have suffered because of it. Deus Ex, Final Fantasy, Kingdom Hearts, Tomb Raider (subjective, but I preffered exploration and raiding tombs, instead of killing armies of military goons), Hitman... All dumbed down at some point ti make way for graphical improvements and long development cycles to cater for mobile game additions and side projects. I'm glad Hitman has become independent of a large publisher, and we can get back to Blood Money style innovation. (I enjoyed the last game, but episodic was kind of off-putting).
I miss the old Squaresoft...
This is what happens when a 3rd party makes a decent ps4 console exclusive game.
This game got hijacked by bad journalists, stating the game was only 7 hours long when it was released. They never played past the first credits, nor saw just how big or innovative Nier: Automata is. If more reviews had highlighted what a masterpiece this game was by people who actually care about great games, it may have won a few more awards last year.
Nice Nier is awesome
Platinum-ed this game. Loved every second. If ever it gets a 4K update, I’ll do it all over again.
If you mean the Pro version, it's not going to get updated to a higher resolution. They targeted higher frame rate over higher resolution, which was the right choice for the Platinum combat mechanics. 1080p/ 60fps may not initially sound like impressive specs, but how many other open world action-RPGs with Platinum speed combat at 60 fps have you seen on consoles?
The Pro version definitely has higher settings than the base PS4. I played through the Pro version first and immediately noticed the lack of antialiasing and poorer image quality of base PS4 footage. I think they could do some more optimization and bump up the textures a bit (although SquareEnix doesn't seem to be willing to fund patches despite making quite a bit off this game), but a resolution increase is very unlikely.
I know. I have a Pro too. I’m just doing a wishful thinking thing.
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