"Andrew and I chat about games as a service and how any of these games could potentially get shut down at any moment. As we have seen with games like Paragon, Gigantic, and Marvel Heroes Unlimited." -- PlayStation Enthusiast
If they get shut down it's because no one's playing them and no one's spending money on them. It's no different from games shutting down their MP servers. Stop pretending this is somehow a new phenomenon because you want to get clicks whining about digital games and loot boxes.
well people were playing paragon, its just there wasn't as many new players staying with the game longer than a month, partially due to their drastic changes that happened to the game, went from a larger map to a smaller one and completely revamped the card system they used which was a big issue for alot of people, along with taking away the prime dunking (such a great feature) on top of that Fortnite was needing alot of the support from epic to make BR what it is today, unfortunately the 5 million paragon players is dwarfed by the 45+ million users of Fortnite. its a real shame because i paid money for Fortnite because of the support paragon was getting (i was an early access closed alpha tester) and now they are completely abandoning the game, instead of listening to the feedback from the actual users. i honestly wish i could get a refund on fortnite as the save the world base game isn';t getting nearly as much support as their F2P Battle royale mode.
"... the save the world base game isn';t getting nearly as much support as their F2P Battle royale mode." it's because they can't milk as much money out of you in the save the world mode.
I’d argue that’s more an issue of resource management than a game deserving a pre mature death due to lack of interest. If lawbreakers can still be around with its lack of interest then... lol
Actually, I can play most my Xbox 360 games that came out even 10+ years ago. Even if a developer was providing dedicated servers, which most don't... those costs aren't too bad especially with cloud based solutions. Games as a Service, generally doesn't make sense, now what they are doing is adding hooks in to make it more dependent on the publisher/developer after release. Generally, GaaS really offers little to a typical gamer, what they are trying to do is take from the gamer in the name of its "Good for the Gamer". Its generally not, now some types of services are needed, meaning streaming, mmo type worlds, etc. but generally most games don't need ongoing maintenance. What they are doing is releasing games in half-baked states and then want the gamer to finish the production costs.
While that is true, games that are competitive multiplayer with different abilities and stats will always need tweaking based on current metas as well as when any new character is released.
I agree to an extent, I mean, I see nothing wrong with the developer doing some tweaking post-release, but to me you finish the game... meaning content complete... either release or beta(then release)... small tweaks and small playlist changes, or whatever. If they are wanting to overhaul the game post that probably means the game wasn't complete or isn't good.... I am not saying some developers can't be successful with Games as a Service... I mean isn't that what World of Warcraft is. Generally, most of this has nothing to do with services, and really is just a silly way to extract more from the gamer.... not less. I would hate to shoehorn every game into what I said, as there can be exceptions... but generally the whole "services".... is really them either not putting in all the content or wanting to complete the game on the users dime. imo
I don't think you understand what GaaS means. By your logic The Witcher 3 is not a good game because it got content after release. What about Overwatch, Minecraft, Zelda BotW? Horizon Zero Dawn? Last of Us? GTA Online? Plenty of great games that fall under the GaaS category.
@Zeref Did you seriously just try to say Witcher 3, an offline single-player game, is the same as GaaS because it got post-launch DLC?
TDU 2 was recently taken offline. It's playable though offline. That game released Feb 2011, almost 7 years when it was basically dead online. I'm happy for great support for so few players. They don't just kill every game after 3 months or one year, for the online side. The support is there.
There are certain games that should be a service: All sports games: A yearly fee (say $10) to keep rosters up to date and improve the game and release teams and upgrades to the game. Then, in 5 years release the next engine. But, the way things currently go, no thanks.
Cod should be doing this as well.
Agreed. The full games worth the money if you’re playing campaign but there should be $30 options to buy just the multiplayer portion of the game.
I would be fine with that and like others have mentioned COD would be fine but this push to make all games fit into it is for the birds!
The Problem With 'Games as a Service' is that no one wants them.
Even the name sounds like a scam.
For some reason GaaS just makes me think of Gas Lighting, anyway, most games don't reach Overwatch's level of success though.
Since I don't play AAA games anymore, I rarely (if ever) have to worry about this. But, if I see this in a game I'm actually interested in, it just guarantees that I'll be waiting for a complete edition, even if it's over a year later. I don't do DLC, since it's digital only.
Ive been playing the hell out of Warframe. While its currently safe cause its so damn popular, there will come a day when the lights go out... and I damn well better have Oberon by then, or I'm gonna be pissed. AAA has become so unnecessary. Nintendo is really the only company that is truly maintaining gaming's sense of adventure and discovery on that level. Sony is alright but almost everything they do has to be this story based gaming experience like TLoU. I miss the PS1/PS2 days when Sony's machines were known for everything... lots and lots of everything.
I disagree. What are Nintendo’s best games? Generally IP from 30 years ago. Is that “lots and lots of everything”? Do they even have Warframe yet? If you think almost everything Sony release has to be like TLOU, why aren’t you bouncing around Nioh, Nier, Nex Machina, Bloodborne, Ratchet, Journey, Resogun, Tearaway, MLB The Show, Persona, Yakuza, Horizon, Killzone, GT, TLG, LBP, GOW, NNK, SFV, NMS, DQB, Until Dawn, Hellblade, Gravity Rush, inFamous etc? That’s a heck of a lot of gameplay. Reasons for liking games are subjective. If you hate every game I listed, that’s on you. But they’re there. I don’t have any lack of things to play post PS1/PS2.
Who would have thought? An article from Playstation Enthusiast that sees problems with GaaS... Only problem I see is that the author can't subscribe to Game Pass because they like Playstation.
There is Playstation Now on PS4. That is essentially GaaS.
Yeah, you're right. I know there are other parts of GaaS that aren't related to subscription services too. This author just seems too whiny and I felt like mocking him a bit. My position was clearly biased, but I just had to dig a little bit on whomever wrote the article because he sounds like one of those street preachers telling you the end of the world is upon us while holding up a Bible.
I don’t like Gaas like PS Now and Game Pass.
I couldn't care for it either, I prefer a full on single player experience, or optional multi-player experience e.g. God Eater/Monster Hunter.
Games as service is model found in multiple games across both platforms. They’re not talking about either platforms subscription based services. It’s games as a service. There’s a difference lol
Actually the article implied they are one and the same. That all GAAS are the same in the end. Such services will end badly for all users. Not true. These games focused on here use a completely different model that requires users to pay at some point. A The death is generally caused by users wanting something for nothing. Even popular game using this model of free-play will shut its services if the users aren't going to support the underlying infrastructure with in-game purchases. In fact, he just didn't imply GAAS as these free-to-play are a failing exercise he implied all multi-player experiences will end badly.
This article is conflating two different types of monetized services. Gamers Pass and yes even PSNow are the actual games; you are essentially renting games on monthly basis. No different then buying the actual game itself when it comes to the gaming experience. Well, at least with Gamer's Pass the game experience the same; the games run no differently. So, if that server for MP dies for these games it dies for all versions of the game whether you buy it digitally, a physical medium or use GP or PSNow. Even if the MP aspect closes down, any SP aspect with any of these options will continue to run the same as well. Whereas, these games this article points to have familiarity to the mobile pay to play model It is similar to games like Candy Crush. Hook you in with free play but, to get anywhere you really have to pay to play to advance onward. All these games in this model (the ones here) depend on that type of revenue and die without the coffers continuously being replenished by users purchasing in-game. This type of service is not special to anyone platform and has long existed in various forms over the years.
I agree. I'd just woken up and haven't been well the last few days so I made a rather ignorant remark. It's no wonder why people all disagree with my OP, lol. Thanks for your well mannered rebuttal, and I apologize for making the comment in the first place.
Developers need to stop making online only games. You are giving your game an expiry date. I would have bought the division if it had an offline mode. There really isnt any excuse nir to. MGSV was awesome survive wont survive because they made it online only.
Thought the issue was that "everyone" was doing it? Flooding the market on online subscription based games dependent on community and traffic. How the bubble on such wont eventually burst, collapse the industry which will only try to restructure on that same model, as far as high-level game production is concerned, is pretty much obvious.
That’s not a problem lol. If nobody is playing it then it gets shut down, that’s any kind of game. The only real problem I see with games as a service is that more developers will get stuck making content for the same game instead of working on new games. Longevity is good but the consoles don’t work like PC. People don’t play the same game for 10 years. You’re lucky if console players play your game for 6 months. I prefer games like Prey, no dlc and no MTs. Arkane pushed it out, added a few patches and then started on the next game.
"If nobody is playing it then it gets shut down, that’s any kind of game." Really? So if no one else is still playing Final Fantasy IX, they'll release a patch that kills my game?
😒😒 Any game with online support, obviously... that’s the topic.
Even so, not the case. I'll still be able to play Uncharted 4 and TLOU long after their MP is dead. That's the issue with GaaS and Multiplayer-only games. Unlike the others, your game will forever have an expiration date.
I can't deny good value and Gampass is actually awesome in terms of value so i want to support it. That being said it's great as an option but should NOT replace independent sales or physical media. People need to stop using Netflix as an example.because video games don't work the same way as movies. First of all you need a powerful platform to run games, movies can be streamed on literally anything now days and most people watch things for free. You can't just stream games on anything, you have to download them on a capable device. Yes it's possible to stream games from a cloud but we're not at the level of streaming 4k games out of thin air efficiently. Also people like to own games and keep them, or at least keep them for a long time, specially MP games that people play for years. No one cares about "owning" movies/TV series other than collectors.
We aren't at the level to stream anything at 4K no mater what Netflix says it is doing. Netflix can barely stream HD, Their Blu-Ray experience is compressed with an overall experience more aligned to basic DVD quality. Netflix and Amazon streaming services have made viewing easier but definitely have moved backward in the quality of the viewing source. And even if Netflix is bad with it's compression, artifacts and other degradation from the source it is still better than the streaming competition. Wait owning games? That is all I hear from physical buyers. Thet like to collect games. Actually given the fact if MP or DRM verfication fails on a game you no longer can play that game at all, SP or not owning a physical copy won't make a difference. But, putting that copy of Godfather in any 4K Blu-Ray player will always work no matter if the net is down or Paramount Studios goes belly up and it will definitely look a great deal better (even to those that think Netflix streams high quality video), And speaking of Neflix or any streaming service they aren't like GP or PSNow that is true in part. However, the idea of renting monthly is the same idea. Netflix is just a common comparison because like these gaming subscriptions if you don't pay, you don't play and the internet is the distribution channel. I take aim at your assumption actual media or purchased digital copies is only for collectors and Netflix users don't need actual copies. But, one cannot not pretend that Netflix has a large catalog of movies or TV show content. Or any one streaming system has large content. The catalogs are quite limited. With streaming services we really could talk about things disappearing on a regular basis. Essentially doing so is no different than shutting down a game like is happening with these GAAS games that this article points to. You can longer view the video. Monthly hundreds of videos appear and just as many are removed from an already fairly limited catalog each service provides. And it will only get worst as others (like Disney) pull their content from other services as they create their own specialized streaming services. And to get that content you will have to pay more and more as the streaming content industry becomes more content fractured. As for me, I can't tell you how many times I went to look for something on Netflix and it no longer was part of the catalog and how limited Amazon Prime is in the first place. I have made many purchases either digital or physical and so have friends that will never have to worry about that disappearing content issue. And as for free streaming watching cat videos and crappy half ass funny or die type videos for free on YouTube is not the same.
simple problem is publishers won't stop at anything and will continue to find was to make more and more money. EA making over $500 Fifa ultimate team than talking about having the same feature in other games. R* cancelling all SP DLC to focus on GTA online and MT so we have evidence in front of our eyes. For those of you defending these things just wait it's gonna become so bad than you will be complaining now is the time to let our voices be heard before it's too late the day i can't buy physical versions of my games i will stop gaming. It's an expensive habit anyway and these publishers are making their greed make this industry look money hungry
No thanks. I still prefer to own my games.
There are reasons I generally avoid these games: 1) There is no definitive start and end to the game. 2) You end up playing the same game for a very long time wasting both a large portion of your life and not exposing yourself to the many other games that creative people are making 3) They can take them away from you without notice (This is true in subscriptions like game pass as well, but,at least if a game pass game disappears you can buy it in the store and still enjoy it).
so we would rather pay full cost for all games, 10 is cheap, now I no if PlayStation came up with this concept, the fans would be all in. wow
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