GameSpy: Behind the Lore of StarCraft II

The geek bomb set off by Blizzard's unexpected announcement that StarCraft II would be split into three separate products continues to throw shrapnel all over the Internet. There are gamers who feel that this is a sinister plot by Blizzard to make fans pay three times for the same game. Others accept Blizzard's rationale that it's doing it in order to give fans the single-player experience they deserve. It's not surprising then that Chris Metzen and Andrew Chambers, the two men most responsible for StarCraft II's storyline and single-player development, would address the decision in BlizzCon 2008's StarCraft II lore panel.

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