The Sega CD sucked at Full Motion Video. Why was that? It is not what you think as Retro Gaming Magazine secured footage proving even the Genesis could do better FMV.
Don’t know about horrible, but Sega CD aka Mega CD here in U.K. was a decent console and well ahead for its time I remember getting one Finally for Xmas after asking for ages. Got Power Rangers Night Trap and Sonic Cd the 3 games I wanted since I had been reading about in the Sega magazines . And must admit it was one of the best Xmas ever . Ahh times like that remind me why I still game today
I agree. Great times in the U.K. Seeing this machine running in a local shop blew me away.
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How could you think power rangers was a great game? It was a grainy episode with some qte’s that don’t effect the video. Night trap was only a little cool because it was edgy in some spots but boring no less. This is coming from someone who just bought the collectors edition for the PS4. Sonic cd was a gem, had some great music and an awesome intro.
Yeah i agree the Power Rangers game is bad, but back then i was just a huge fan of Power Rangers so i did not really care how it played just that it was Power Rangers.
It was fantastic for the time! Just like in 20 years from now, everything will most likely be like Ready Player 1. ANd they'll say how today's games sucked.
haha.. because it only filled like the center portion of the screen. The framerate and bit rate for the videos were atrocious. But it was cool at the time I guess, since nobody else was doing it.
Utter nonsense. The Genesis may have been able to play back at a faster bitrate from a cartridge than a stream from the CD, but it would be a very short clip, and eat up most if not all of the cart. For a game based on FMV, the CD was a practical necessity. The other thing this article barely mentions is software technology. The very concept of digitizing video was fairly new in the late '80s. People were floored when full-color photographs first started appearing on PC screens, through dithering to 16 colors, or a low-resolution 256-color mode. They were just used to seeing text, charts, graphs and simple drawings. As the concept took flight, devs developed the software technology to take what used to be an analog visual medium, and digitize it more convincingly. This was a long process, since the hardware technology had to catch up to the ideas. To digitize a new movie using current software technology is not at all a fair way to judge this hardware in its own time.
Again, another instance of past past tech being compared to current while ignoring that it was a transitional step to current tech.
No kidding... I was playing with this tech before I even knew what a PlayStation was. We should remember that this was before the Saturn and ps1.
I see your Mega CD and raise you an Acorn Electron :)
Silpheed, Sonic CD, and Batman returns were 3 standouts for me. I had Night Trap and no manual so I had absolutely no clue.
I remember playing the terminator on Sega CD along with NBA jam, some car movie animation game where it's a giant qte where you could die 50 percent of the time you drove a red sports car does anyone remember this one's name?
Working designs games were some of the best games made that generation. I loved lunar and lunar 2. Sonic CD was included with my Sega CD and I view it as the best sonic game. Shinning force CD was also a great game.
Underrated, under used, the Mega CD had great potential with some pretty powerful tech. If Sega and its developers not been obsessed with FMV, but followed in the footsteps of NEC with the PC engine CD rom. I can only imagine how great it's games could of been, almost Saturn quality.
Hideo Kojima's masterpiece known as Snatcher made it worth it alone.
I don’t think it was horrible, i actually enjoyed some of those games. Nighttrap, Dracula. It would be interesting to see these games make a come back using today’s developement tools.
i actually like some of the sega cd games like popful mail, batman and final fight (the only ff at the time with two players and guy).
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