Almost 13 years after Shadow of the Colossus' original release, Mike takes a deep dive into the Team Ico classic on PlayStation 4, exploring why it's one of the most revered games ever.
It was super novel. It pushed the PS2 to a level we didn't know it could go, it was very simple in narrative, and it gave us an awesome take on "boss attack" where every boss was fought differently. I would say that it's an open world/puzzle/boss attack indie game with a AA budget that's a work of art from visuals to musical score that anyone can get into. There's not much to dislike about Shadow of the Colossus. It's a lot of fun and never overstays its welcome. The length is perfect, it's easy to understand, and still gets you to feel something. It's remarkable on so many levels.
" It was super novel. It pushed the PS2 to a level we didn't know it could go." Ah the gold standard during the golden days of video games. Pushing the limits of hardware while doing something new and different. That croteria should always be included by critics and reviwers when analyzing a video game. That is very important to push developers to break the limits and give the gamer new gaming experiences.
This game is the reason why I choose my games wisely. Its the antithesis of all the crap that is going on in the industry. This is one of those games that has real meaning that is close to real life. My waifu does not play video games but when I play this game she sits besides me. I hope publishers realize the importance of games that resonates to a gamers real life to make video games even worth while playing.
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