With the Monster Hunter World Beta in its third and final phase, now seems the most appropriate time to talk about pre-release impressions. Monster Hunter has always been a quintessentially Japanese game for Japanese audiences. Everything from its control schemes to its incredibly deep menu and customisation systems bear the hallmarks of classic Japanese game design. As a result, it has always struggled here in the West. Yet, with Monster Hunter World, a few things have changed to promise the franchise’s big break into Western audiences.