Nintendo is often impugned, wrongfully to our minds, as being a company perennially behind the times, slow to adopt new technologies and slower still to innovate. Critics of the company will often cite the Japanese publisher’s reliance on a handful of key franchises generation after generation as evidence of this creative immobility.
Star Fox is a wonderful example of how this simply has never been the case. When it was released in 1993 it wasn’t the ﬁrst attempt at making a 3D game, nor even the ﬁrst to launch on a console, but it was technologically one of the most ambitious, pushing the boundaries of what was thought possible on a 16-bit machine. The same year Doom would be landing on PCs and Daytona USA would arrive in arcades, but certainly nothing close was thought feasible on a home console.