Last year, developer GSC Game World released the long-awaited S.T.A.L.K.E.R. - Shadow of Chernobyl to almost universal praise for its concepts and design mentality, but also frustration with its bugs and lack of polish and tuning. A year later and already we are greeted with the prequel, S.T.A.L.K.E.R. - Clear Sky. A year between releases is a far cry from the seven years of development weathered by Shadow of Chernobyl. Clear Sky is basically a second chance for GSC Game World to make S.T.A.L.K.E.R. into everything they wanted it to be. Clear Sky, however, only manages to highlight the harried development of this series, showcasing a conflicted approach to the design.